QuotescanffTylerRick2, Good point, I noticed that about Helium Boy. It says it uses Ogre 3D but does not give source. That's pretty sucky to be honest, take an open source project port it and don't make it open source. I asked the author of Helium Boy about his engine and the result is he is not using Ogre for Wii version of game - he did his own engine... :( Is there anyby Slappy - Homebrew General
Hi Is anything new about this port? I am looking forward to hear some news about it.by Slappy - Coding
Hi Try:: 1. whether fat system is initialized correctly 2. path to image is correct 3. Try to set SDL video in another mode, I recommend SDL_SWSURFACE 4. Add some "debug" output like printf("%s", SDL_GetError()) or similiar to your code whether SDL is initialized correctly 5. last (worst) debug code via USB Gecko or analyze exceptionby Slappy - Coding
Hi I am porting game from PC to Wii I have this struct: typedef struct { char stav_pohybu; char stav_aktivace; char pozice40[2]; char pozice41[2]; int pozice800[2]; int g_size[2]; int g_ani_start[2]; int g_ani_curr[2]; int g_ani_orient; char g_ani_frame; char g_ani_speed; char g_ani_poc; int g_ani_fraby Slappy - Coding
QuotescanffThe only thing different I do in my projects is initialize SDL to 24bit. I've never tried TTF with 16bit. I am initializing SDL with 16bit but there is no difference in this with 24bits Problem is that you estinguish Wii's memory and SDL cannot load aditional data I made this func: bool ReloadImage(SDL_Surface* &imageSurface, char* fileName) { SDL_FreeSurface(iby Slappy - Coding
QuoteDandeIn libogc svn the Vector has been renamed to guVector and thus you're unable to compile current svn of sdl-wii with svn of libogc. I hope someone could apply this patch to sdl-wii which just renames Vectors to guVectors: SDL_fix.patch:Index: SDL/src/video/wii/SDL_wiivideo.c =================================================================== --- SDL/src/video/wii/SDL_wiivideoby Slappy - Coding
Hi I want to test my SDL game in Dolphin emulator. I compile everything succesfully but when I tried to run it in Dolphin emu I can't see anything Only black screen is shown... I made several "debug" poiints with printf() so if you run .elf in Dolphin you can see messages like "InitSOundSystem OK!" "load_image("data.bmp") OK "and everything is fine But nothing is shown at the scrby Slappy - Testing Corner
QuotescanffDolphin seems to have improved a lot! I do have one general question if anyone has every done this :) To shorten my development time I'm going to use dolphin to test my code. My question is has anyone figured out where the emulator puts the Wii SD card (is it even supported). For example I want to load /apps/myproject/test.bmp what folders/settings would I need to change oby Slappy - Testing Corner
I am using latest version of DevKitPPC at Windows XP SP2 What I am doing/setting wrong??by Slappy - Coding
Hi I am trying to compile very basic example - helloworld using DevkitPro and Programmers Notepad I got this error: > "make" template.c cc1: error: invalid option `call-sysv' cc1: error: invalid option `rvl' cc1: error: invalid option `cpu=750' cc1: error: invalid option `eabi' e:/Programovanie/Wii/template/source/template.c:1: warning: -ffunction-sections may afby Slappy - Coding