Depending on the game, it can be very hard to port games. But here are some basic steps: 1. Make sure you have devkitPPC, make, libogc, and libSDL all ready (http://wiibrew.org/wiki/DevkitPPC & ). 2. Make a directory on your computer and call it something like $PROJECT-wii. 3. Checkout the source of the Project to $PROJECT-wii/source. (search Google $PROJECT svn). 4. Download a sample Makeby matthewbauer - Coding
I think the CWiid developer was working on some thing like that (http://abstrakraft.org/cwiid/). Probably could be used in libogc. EDIT: Actually I don't think I read your post correctly so sorry if my answer doesn't make since.by matthewbauer - Coding
QuoteMellonAny Good Tut's About Haxxing / Compileing Wii Linux (Like How To/Help On Compileing Under Windows Or Linux) Translation: Are there any good tutorials about hacking or compiling Wii Linux. (Like how to/help on compiling under Windows or Linux)by matthewbauer - Coding
Does anyone have any cmake profiles that work on the Wii they'd like to share? I thought there'd be a lot of these, but there isn't.by matthewbauer - Coding
If anyone could help me that would be great. Right now I've just downloaded the hpp files and copied them to my libogc/include folder, but pretty soon I'm going to want to compile it.by matthewbauer - Coding
Is it possible to get threading support through Boost? The application I'm trying to port (Gnash) uses Boost and it's threading.by matthewbauer - Coding
Could somebody take me step by step on how to do this? I don't understand how to cross-compile very well.by matthewbauer - Coding
I don't think it's open source, so it would be very hard. It comes in a Windows and DOS version? Is there a DOS emulator for the Wii? (probably require a keyboard which I don't have though)by matthewbauer - Offtopic
Who is the administrator of Wiibrew? Have you ever though about installing the Semantic MediaWiki extension? It seem really useful.by matthewbauer - Offtopic
Also see FaceLib on Wiibrew I am a little new to C programming and I am trying to create a library to load miis from homebrew. The majority of stuff goes on in the function called loadMiis: void loadMiis(Mii miis[], char * data){ if (data[0] == 'R' && data[1] == 'N' && data[2] == 'O' && data[3] == 'D'){ int start; n = 0; for (n=0;n * MII_Sby matthewbauer - Coding