Put it into your Wii. Go to the data management screen in your Wii. Click on the SanDisk. Tell me what happens.by Arikado - Homebrew General
Maybe this is just my dial-up internet but I can only download about one megabyte of the .zip before the link breaks.by Arikado - Homebrew Applications
No, the page is awesome! I love it! This is very exciting for me. Thank you very much. Would you mind possibly updating it in the future for me with new releases?by Arikado - Homebrew Applications
Can you at least run apps with it through the HBC?by Arikado - Homebrew General
We would probably need to have someone release an app that can extract and install channels.by Arikado - Homebrew General
Awesome to see you on the forums Tinte :) Can we expect a release of this library soon?by Arikado - Homebrew General
Awesome, someone just put it on wiibrew. May I ask whom am I to thank? EDIT: Whoever you are you did an amazing job with the page and I am greatly indebted to you. Thank you very, very much. I especially like your usage of the button images on the page. Thank you once again. Wii Shooting Gallery Wiibrew Pageby Arikado - Homebrew Applications
Exactly what is Free Doom?by Arikado - Homebrew Applications
No, just added dvd support and broke classic controller support.by Arikado - Homebrew Applications
Thank you Eluan. Can't wait to hear more!by Arikado - Homebrew General
Wait, so will this let me play the full version of doom? What's in the .zip?by Arikado - Homebrew Applications
@Dykam Yeah, I really don't get how to use the wiki software that well. I will if I get around to it though. In the meantime, we can all use this topic for download and discussion. EDIT: Can I log into wiibrew.org with my username and password for the forums?by Arikado - Homebrew Applications
Version 1.4 Released! I just made a new game called Wii Shooting Gallery. Load it with the homebrew channel.Download1.4 It's a compilation of games I made to use the zapper. It currently has 6 games. Still Targets Horizontal Targets Vertical Targets Crazy Targets Crisscross Targets Teleporting Targets I'm adding more games for future releases (all done with target gamesby Arikado - Homebrew Applications
2 - Thank goodness. Interesting idea if it can make and read html files as well. Would like to see it.by Arikado - Homebrew General
You should have this topic locked/deleted. Good work on the fix, though.by Arikado - Homebrew General
1 - No point to that. BASIC wouldn't easily accomplish what C++ already can. 2 - Do you know how hard it is to type on the Wii (unless you're using a usb keyboard)? 3 - I like it. Go for it.by Arikado - Homebrew General
Never cared about commodore that much. I was more into the Atari 800.by Arikado - Homebrew General
It's already out. Read this topic for more info.by Arikado - Homebrew Applications
Thanks, it works perfectly now, I'll have someone lock this topic. I love this forum...by Arikado - Coding
@nlxx So it would prolly look like this, correct? VIDEO_ClearFrameBuffer (rmode, xfb, COLOR_BLACK)by Arikado - Coding
BASIC is actually still somewhat alive (Liberty BASIC), but it's really just useless since it lacks versatility and portability. What you should learn is C++. It can work just like basic if you want it to. And much of the syntax is sorta similiarish. The great thing about C++ is its portability, all commercial videogames, and videogame consoles are programmed with it. It's portability aby Arikado - Offtopic
Well, I REALLY wanted to make this work within the libwiisprite framework...by Arikado - Coding
Thanks it works now. 99% actually, when it displays a short piece of text after a long pice of text, some of the characters from the long text are left over. Is there a way that I can clear the screen every loop? system("cls"); //Will this work?by Arikado - Coding
Simply put, Trucha is a code bug that team twiizers exposed to make the twilight hack. EDIT: See post below.by Arikado - Homebrew General
I can't get the following piece of code to work properly: int mode = 1; void Menu(){ // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers WPAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocaby Arikado - Coding
Gamecube cards were my problem as well.by Arikado - Homebrew General
@henke37 Sorry, I'm just an idiot sometimes. How do you propose I write the Get() and Set() functions which use _pixels? @Dykam Sorry, but I couldn't get your calculations to work with either the RGBA or ARGB format. @WiiPhlex Extreme? Probably, but I respect what he's accomplished. Yeah, all right "code god" is extreme.by Arikado - Coding
Here's the latest code everyone: drawableimage.h #ifndef LIBWIISPRITE_DRAWABLEIMAGE #define LIBWIISPRITE_DRAWABLEIMAGE #include namespace wsp{ //The namespace used in libwiisprite class DrawableImage : public Image{ public: DrawableImage(); //Constructor virtual ~DrawableImage(); //Destructor u8 GetRed(u32 i);//Retrieve the red value of a designatedby Arikado - Coding