Antibyte, I downloaded the source, and am working through the example/samples and the demo. I am checking through the controllers and the importer (trying to figure how to get anything else to load into it -- since I don't usually use Unity3D). I know C++ and have loads of time. I will start looking through and seeing what might be productively added. My plan for a tiny game is aby CodeSculptor - Ideas, requests
I would like to profusely thank the both of you. I've got a good amount of the coding done now for that. -- If only my son wouldn't keep asking for more things to be added :\by CodeSculptor - Coding
I've done a lot of game development (since the 1980s, back with Electronic Arts)... and know C/C++. But I've only recently gotten into Wii development and can't seem to find examples of something like tile-based source-code or side-scrolling types of games. Something like a Mario (scrolling wise, and tile-based) or an Ultima (tile-based). If someone knows of a site thatby CodeSculptor - Coding