Solved it. Some reason it didn't want to compile as cpp, but would as c. Edited pngu.h // Macro for decoding an image inside a buffer at given coordinates. #define PNGU_DECODE_TO_COORDS_YCbYCr(ctx,coordX,coordY,imgWidth,imgHeight,bufferWidth,bufferHeight,buffer) \ \ PNGU_DecodeToYCbYCr (ctx, imgWidth, imgHeight, ((void *) buffer) + (coordY) * (bufferWiby noob - Coding
Devkitpro allows you to compile homebrew apps.by noob - Offtopic
I don't get it. I don't see whats wrong. Can someone please tell me whats wrong with this? main.cpp: In function 'void drawPng(const unsigned char*, u16, u16)': main.cpp:45: error: pointer of type 'void *' used in arithmetic main.cpp:45: error: pointer of type 'void *' used in arithmetic void drawPng(const unsigned char *img, u16 x, u16 y) { Iby noob - Coding
Do pal wiis use a different resolution when homebrew is ran and if so what would that be? Sorry for the noob questions.by noob - Coding
Where do I find console.c? Beside I searched for it, found nothing. I got libogc already.by noob - Coding
Thanks you for the reply, it worked great except... it only changes the background of where text is and not the entire thing? Is that possible to do?by noob - Coding
Can you change the console's background color?by noob - Coding
Greetings, I'm making a basic pointer app using devkitpro and grrlib, but I have a problem. My ir resolution is shifted right and down and goes off the screen. Anyone have a way to fix this? (its the same if I just give it a set resoluton such as 640 x 480) #include "GRRLIB.h" #include #include #include "GFX/pointer.h" #include "GFX/background.h" #include "GFX/font3.by noob - Coding