These boards seem to fit perfectly my project. I'll command one soon. I can't find any wiibrew project that use libusb, and the devkit ppc don't contain any libusb in portlibs. I found on the TeensyUsb site that you can send custom ios from/to usb with rawhid functions. And that's the kind of function that I want to call from the wii program. Where can I download libby holy_artefact - Hardware
I am making a multi console modding project, which is every major nintendo consoles from the NES to the Wii combined into one "box". What I want is simply translate wiimote button presses into NES/SNES/N64 simulated controller button press. So from my perspective, I want to play real NES games with my wiimote/gamecube controller. I think I will go with Wiimote -> Wii (homebrew program) ->by holy_artefact - Hardware
Ohh... My bad! I thought that it was a serial port like every console nintendo had but as I opened it, it was the coin battery holder. Anyway I will change my question. How to communicate with external devices. Maybe I'll have to resign to use the USB connectors and make an homebrew application that use it.by holy_artefact - Hardware
Is it possible to connect a microcontroller or external device to the port that is under the wii. I want to make an homebrew application that will drive the external device that I will make. What are the protocols? What are the pinouts? Thanks for your anwser in advance.by holy_artefact - Hardware
Thanks giantpune, I will try to copy ScanPads and PAD_Read with conditions! But what about sending bits into pad channel 1 for example? There seems to be a function like SI_SetCommand(chan,cmd); in the pad.c source code. But when I look in si.c, first I don't understand the code and there's also a function SI_GetResponseRaw(s32 chan). That seems to be a part of the answer....by holy_artefact - Coding
What I want to do is accessing the gamecube ports and to do serial communication with it. I ask this question because I want to replicate the xboo communications used to transfert gba roms to a linked gba (ngc -> gba cable) just like some gamecube games (Zelda : Four Swords adventure). -> XBOO on devkitpro pages I don't have a gba to test, but I plan on getting one (but I have thby holy_artefact - Coding
From what I understand now, You can have a DS cartridge like this one : and can send to another DS and act as a download server. Instead of sniffing packets (which will probablly be encrypted), or dissassembling the wii channels that use IOS calls (we don't seem to know how this works for now), why can we take the DS Download server cartridge and dissassemble the DS code to see which fraby holy_artefact - Ideas, requests
Well one easy (and cheap) way to acheive that would be to map every base "System" classes of .NET to their equivalent in devkitpro in C++. Maybe "System.IO" as well... And then, when you wirte a user defined class in C# you convert it in C++ then you start the C++ compiler and you have your wii game...... The concept of a Framework like .NET is to have an abstract layer of what's happeninby holy_artefact - Coding
Hello everybody, What I want to do is to display a sprite with transparent pixels on the texture of the cube in the 7th neHe GX lesson. At first I thought I could just change the picture with another one with the same dimensions with transparent colors. So I used the png format and replaced crate.bmp by crate.png and i changed the crate.scf to use the one with the .png. But it donby holy_artefact - Coding
Is there a way to disassemble the "Nintendo Channel" that can send demo games to the DS? May be a good place to start....by holy_artefact - Ideas, requests