It would be nice if you said which app. If you have an unofficial wiimote, most homebrews (if not all) will have issues. Moreover, if it's a 'recent' official wiimote, a lot of homebrews won't support it either, since they were created before it exists.by Wiimpathy - Homebrew General
The game looks fun. Would it be a big problem to simply release the source? There's not too much activity here. However, I'm sure there are a few devs here able to port this. With the libs you used, that doesn't seem extremely hard, there are at least a dozen of sdl ports. It's just a guess though. There could be issues with the endianness (but apparently there's an OS4by Wiimpathy - Ideas, requests
Calling a mapper file in a batch is not possible in Dosbox. The file is loaded at startup and you can't change its location "on the fly". Almost all options (core, cycles etc...) can be called in a batch with cycles=5000 for ex. but not this one... What you can do, if you don't have 1000 games to load : - Create a folder called "mygame" in your apps folder on your sd card. Put alby Wiimpathy - Homebrew Applications
WiiXplorer can read PDF. Some crashes can happen with big files, but it's really a great homebrew.by Wiimpathy - Homebrew Applications
Hi, I tried to mount an NTFS drive, by installing ntfs-3g from backports repository and by compiling the driver, but i received an error about '/lib/modules/...mike.../modules.dep' not found. That seems normal because the directory doesn't exist(there is an ...isobel... directory however). Then, I tried reinstalling Fuse by compiling and now I get errors about module notby Wiimpathy - Wii Linux