Yes box2d is a great library, I'm using it in a game I'm developing right now. I don't think it does pixel collision though. Here's a quick article I found on pixel collision :- . I do have some code that does something like this, it's in SDL so references SDL surfaces but it might help if you wanted to take a look.by scanff - Coding
There is pixel collision detection where you use a B/W mask of the sprite to check per pixel for a collision, you would want to do a rect collision before hand an ensure that passed before doing a cpu heavy pixel on pixel test. If you are dealing with circles a method would be to check distance from the center point + the radius and see if it overlaps with another object. I have a bunch ofby scanff - Coding
I could never get the download from that site, could you pastebin the code so I can take a look?by scanff - Coding
QuoteClashManHey, I'm just wondering what/if there is a function to draw text to the screen at certain co-ordinates. An example of what I'm looking for follows. draw_text("TEXT HERE", x, y, color); Any help would be greatly appreciated. You'll have to use a custom method to print text at x,y like using the TTF lib or somekind of bitmap blit of characters which I believe aby scanff - Coding
Yeah I would have taken a look but honestly after clicking on what I thought was the download for a few minutes I gave up.by scanff - Coding
QuoteFred1977DKare there any risk of bricking my wii by installing UAE4WII ? None at all.by scanff - Homebrew Applications
Sorry but some work some don't. Not sure if anyone has put together a list of keyboards that work but it may be a nice idea. I believe dosbox is using libwiikeyboard so the keyboard can't be identified by that.by scanff - Homebrew Applications
If someone provides the graphics parts I'd be willing to do an SDL example for those using SDL. I think this is really good idea and one thing that homebrew has been missing.by scanff - Ideas, requests
You don't need to call CON_Init as SDL has already done that for you. Did you just try printf? Remember on most TV's the first printf will be above the visible area. try for(int i=0;i<20;i++) printf("line %d\n",i);by scanff - Coding
Yeah if you've got a pc with a capture card you could probably find some software or write it that would stream the video out. I think the big thing about this is you can actually play the game, you can control the console with a keyboard and mouse.by scanff - Offtopic
This line that inits the console (in SDL) is: CON_Init(xfb[0],20,20,vmode->fbWidth,vmode->xfbHeight,vmode->fbWidth*VI_DISPLAY_PIX_SZ); I don't believe you have to do anything other than printf your text, maybe there's more but start off trying that.by scanff - Coding
Just FYI if anyone is looking for a method to play their wii on their computer. Seems pretty pricey at $200 though.by scanff - Offtopic
Yes this happens randomly on all sections for me. I believe we've discussed this before and I don't think there's anything that can be done. :(by scanff - Feedback & Support
See the SVN r84 :-by scanff - Coding
take a look @ It provides you with the information you need to create the Mii. You would have to create the 2D or 3D representation of the Mii.by scanff - Ideas, requests
Well there's Libmii which retrieves Mii info. I guess nobody has every used it for a HB game.by scanff - Ideas, requests
QuoteshnazzyoneNevermind. It seems like these forums produce nothing more then snide and snarky replies. What's the point? WTF? They were trying to help you.by scanff - Ideas, requests
Can you paste the exact errors that you're seeing. That would help a lot.by scanff - Coding
QuotedancinninjaI wonder, if those trees and hills could be exported as separate files (like pngs with transparency), it would be a neat little trick to have them scroll by at different speeds, giving a greater illusion of depth. But that comes down to the game engine, really. So pay me no mind. Yes that would be pretty easy to do code wise. I want to get a working version first though :)by scanff - Ideas, requests
Yes amazing !!!by scanff - Ideas, requests
Arikado Edit: Warning! Probably NSFW and not suitable for younger viewers! roflol @by scanff - Offtopic
QuoteelmoreasMake a list of each game or app maker whose stuff is being sold and then try to find their websites. When you do, find the contacts section and find their email address and then make up a one time use yahoo email account and send them each an email saying what you found with a link to the site, and say you found it by accident and wanted to let them know so they could take action toby scanff - Homebrew General
it's just a glamorous e-book reader.by scanff - Offtopic
If it's your app you should restart it yourself, not sure if there's any other way. If I'm understanding your question? i.e. int main() { appstart: ..... .... while( apprunning ) { .... do your stuff } if (bRestart) goto appstart; }by scanff - Coding
QuoteCriscoThat's awesome. Well since you have someone to make you backgrounds can I make the structure thingamabobs? If so what are the dimensions? Sure, I guess we need blocks and characters for the game. The blocks can be various sizes but roughly a medium sized one right now is 12px by 75px. If you create any triangular shapes like roofs make sure they are a square image i.e. 50x50pby scanff - Ideas, requests
bg4545, that's great. Just what I was thinking. Thank you! Do you feel like making a few more :)by scanff - Ideas, requests
Here's a good example. E.G.by scanff - Ideas, requests
I don't really want it photo realistic, more pixel arty. The background size should be 640x480 and the idea is to make it seamless so it wraps around. Which is useful for scrolling.by scanff - Ideas, requests
Thanks Waxy for putting this out there. Just one requirement - no ripping art from the original game, everything need to be our own :)by scanff - Ideas, requests