First question, are you trying the latest libfat from devkitpro SVN?by Tantric - Coding
Actually, the Homebrew Channel does support USB now. You just have to have no SD card inserted.by Tantric - Homebrew General
Yes, there's a problem with 3.0.3. You'll either have to go back to 3.0.2, use SD, or wait for 3.0.4by Tantric - Homebrew Applications
It's all original code. Not original concepts, of course.by Tantric - Coding
Don't forget they'll need to have the width/height be a multiple of 4 to work.by Tantric - Homebrew General
That was imaginary so I deleted the page.by Tantric - The Junkyard
If the game itself uses SD card access, be aware that SDHC support is per-game. I know that SSBB doesn't have SDHC support for example. So you'd have to check on the support for that particular game.by Tantric - Homebrew General
That whole page looks like nonsense. Where did you find that page? Is it linked somewhere?by Tantric - The Junkyard
A quick suggestion for when you get to the actual implementation, make sure there's some padding on the bottom/top, as that space might be cropped by a tv's overscan. eg: don't put your buttons/logo quite so close to the edges.by Tantric - Homebrew General
how are you declaring pData? you either have to do something like: char pData[20] or char * pData = (char *)malloc(20); Also what cast that as a short? It's a float, you can just do sprintf(pData,"%.2f", ir.y);by Tantric - Coding
Start from a working example. See C:\devkitPro\examples\wii\template\source\template.cby Tantric - Coding
That's correct.by Tantric - Homebrew Applications
It's not a bug. It means your nunchuk is faulty/not calibrated.by Tantric - Homebrew Applications
There's lots of things missing from Wii SDL. For joystick input, I would suggest rewriting those portions, since you may want wiimote vs classic controller vs nunchuk control schemes.by Tantric - Coding
I still don't understand what you're trying to do. Reinvent SDL? SDL is intended to be portable - if we improve the Wii SDL code, it will apply to any and all projects out there using SDL.by Tantric - Coding
Actually I take this all back. There is something. FTPii. That can do it.by Tantric - Homebrew General
Sounds like an ambitious project! How does this differ from what's already out there?by Tantric - Coding
QuoteprofetylenQuotehenke37please stop trying to do network coding, you clearly don't know what you are doing. He never will know what he's doing if he never tries... Yes, perhaps the better thing henke could've said is please read up on network theory before trying network coding, as you should know something about it before you start coding. But his point remains the same.by Tantric - Coding
This has been covered before, newlib doesn't have a full wstring implementation. You'll have to write your own, or rather, you can find the source and strip it out. I'm not sure if newlib is using STLPort or if that's worthwhile looking into.by Tantric - Coding
QuoteDanielHueho@Tantric That's a little off-topic, but why do you keep two ports of Snes9x for GameCube? If you're asking about the 1.43 project, Askot (the original maintainer) asked me to update that version with the features from 009. He (and others) prefer the 1.43 core over 1.51 core on GameCube - because of the limited memory on GameCube. This is not an issue on the Wii.by Tantric - Homebrew Applications
I would suggest looking at the ports of Doom and Quake to Wii, for one thing. You're going to find your best reference is the code of others.by Tantric - Homebrew General
There's some good sound editing programs out there that will save your sound file in the correct format from whatever format it's in. Try GoldWave. I use signed 16 bit PCM (raw) big endian stereo. As ekeeke mentions there's a difference between .wav and .pcm. GoldWave has a save type of "Raw" - that one has the big endian options. Other good audio programs have similar save optiby Tantric - Coding
Less features? Probably more bugs too!by Tantric - Ideas, requests
Something wrong with this link?by Tantric - Homebrew Applications
This is a pain to port. It's poorly written and I had to rewrite portions just to get it to boot on Wii.by Tantric - Homebrew General
QuoteJonesyLeoHi everyone. So.. someone reached a right solution to play a "background music" and some Sfx simultaneously? Someone could put (in this thread) the complete code of an explanatory examples (like: start a long music in background, then pressing "A" play a short Sfx.. like an Explosion... or a blackbird whistle..) Sorry for the English... Ciao Ragazzi. ______________ Leoby Tantric - Coding
Heh. Yes, sorry for the inconvenience, there is a bug.by Tantric - Homebrew Applications