WolfET is based on quake 3 engine it would be great if it got ported so that WolfET could be ported as well.by Link_of_Hyrule - Homebrew General
Its on the svn but its worthless unless you know how to compile it and you want to just use an ngc controller cus the new libogc broke the classic controller controlsby Link_of_Hyrule - Homebrew Applications
Sorry to double post. Not sure if this will help but here are a few things I found for anyone interested in try to take on this project The map sources Wolf ET SDK Info on the engine and links to sourceby Link_of_Hyrule - Homebrew General
lol ok then have fun :)by Link_of_Hyrule - Homebrew Applications
ohhh dude you have to hold down 2 while you press the other buttons didn't you read the readme? Also press 1 to hide the MPlayer Menu.by Link_of_Hyrule - Homebrew Applications
Well theres already a few things like this out there you can use FTPii to copy files to the Wii also you can use MPlayer and GeeXbox to stream stuff as well as several other streaming media servers you can use thru the Internet Channel.by Link_of_Hyrule - Homebrew General
Did you use the libdvdnav instead of just the regular dvd function?by Link_of_Hyrule - Homebrew Applications
Yes OpenFrag looks pretty cool but its in the early stages even on computer theres not much to be played in the game but I'm sure that it will come along very quickly it looks like it has a couple good developers. Out of the ones I posted I think Iris2 is the farthest along but there are other games and applications that use ogre that aren't in my post and it will be awesome for use byby Link_of_Hyrule - Homebrew General
Tinte has been experimenting with the Wii coding he is coding a small graphics engine (i'm pretty sure its unrealated to ogre) just to get the feel for how the different things work on the Wii heres a message he sent me the other day. QuoteTinteHi! During sunday night I fixed texture and mesh loading in my little engine. now it's working fine. I plan to add vertex color support andby Link_of_Hyrule - Homebrew General
Use the quote button to see my code and copy this into your post so I can delete my post Wii Board Game We rock Salad Bar in Space Game Swiivel Wii Design Bulletby Link_of_Hyrule - Homebrew Applications
I dont supose you could edit your post so the url shows differently? like Textby Link_of_Hyrule - Homebrew Applications
As most of you know the DVD Lib has been released anyways just thought I'd help you guys out by making simple instructions on how to get it working and making it a little easier to get set up. I've bundled up the DVDX Installer and the new MPlayer with a readme which I wrote and put it together in the slightly more HBC friendly dvd hax pack. Post any dvds (original pressed ones notby Link_of_Hyrule - Homebrew Applications
The Wii's hardware is based on the ngc so all gamecube games play flawlessly thats like asking for a Wii emulator on the Wii.by Link_of_Hyrule - Homebrew General
umm what would be the point of a gamecube emulator when gamecube games run natively on the Wii?by Link_of_Hyrule - Homebrew General
thats too bad I would have been really great.by Link_of_Hyrule - Homebrew General
Well I think that it would be possible but honestly how hard is it to get the files off your sd card to your pc coders could be spending thier time porting some better things I think.by Link_of_Hyrule - Homebrew General
well a lot of different programs on Wii use sdl maybe look at one of them to see how it works.by Link_of_Hyrule - Homebrew General
I'm sure its very possible I mean if we can transfer files and what not I don't see why it wouldn't be also theres already a few games that support online features (ie. uno i can't think of any others).by Link_of_Hyrule - Homebrew General
Well Tinte is going to try and port it if you read all the edits in my last post lol.by Link_of_Hyrule - Homebrew General
Well you can turn off the Wii and press the eject button and it automatically turns on the Wii and ejects the disk before it enters the system menu.by Link_of_Hyrule - Homebrew General
Yes I know I really should try and learn C++ I've tried learning C# and I can kinda debug a bit and I can compile and modify stuff pretty easily (it most major languages i mean) I'm leaving on a mission for my church in a couple months so right now I don't have time to learn a new language but as soon as I get back I'm going to college to get my degree in computer science so Iby Link_of_Hyrule - Homebrew General
Yet another of my favorites that I would love to see a more capable person take on to make playable on Wii. WolfET :D anyways here is the source. Its a WWII FPS game and its completely online I use to have LAN parties and play this for hours with friends back in the day best part of the game is the maps are insanely modable anyways heres the source. Source Code Downloadby Link_of_Hyrule - Homebrew General
Well there are lots of idleing people on #WiiDev and #WiiHelp so i would go there they will help you with what you need.by Link_of_Hyrule - Homebrew General
You might consider asking here for what you need it seems there are already a couple ports of the game to ds as well as many others. heres a sdl port of sand that may be easier to work withby Link_of_Hyrule - Homebrew General
Well i'm glad you guys think its a good idea hopefully some more developers will join the forums after its announced on HackMii (they can't do it until the admin fixes the mail system) EDIT: I found a developer he will be on the forums as soon as his account gets activated by the moderator his user name is Tinte and I was talking to him earlier and he said he really wants to port orby Link_of_Hyrule - Homebrew General
oh ok then good to hear then it will be much easier to port.by Link_of_Hyrule - Homebrew General
Well its written in java so a direct port isn't possible i'm pretty sure but i could be wrong.by Link_of_Hyrule - Homebrew General
Well it looks like it would be pretty simple for someone to make a port of they could maybe use WiiPhysics as a base for the code and work from that.by Link_of_Hyrule - Homebrew General
Yeh I'm sure it would take some time. As you can tell by martins comment one of the main reasons I want it ported is because once that is ported it will be much easier for someone to port Iris over to Wii the engine is the main thing for it to be ported lua and a lot of other things it needs are already working on Wii the iris developers are willing to host an svn for who even wants to portby Link_of_Hyrule - Homebrew General
Well I talked to a couple developers on #WiiDev and they seem to think the Wii would be able to handle it. There are lots of highly graphical games for Wii I don't see any reason why it wouldn't be able to handle this I'm sure that it could be modified in a way so that it could work with the hardware the way it needs to. We just need someone to look at the code who knows about Wiiby Link_of_Hyrule - Homebrew General