For the most part, Farter's framebuffer patch allows for the framebuffer to outperform the Cube Xorg driver. Each have their own shortcommings with the Xorg driver being able output at 640x480 and the framebuffer only being output at 576x432 being the most significant (I'm not completely sure about why both don't output at 640x480 yet). The second sortcomming that the framebufferby DeltaResero - Wii Linux
It took me a bit longer than I originally thought it would as I was quite busy elsewhere and it was a bit harder to forward port than I anticipated. There are no noticable improvements with this newer driver, but at least it will still be an option for a little while yet as it now compiles against the newer 7.6 and 7.7 Xorg versions. As of now, the updated driver (still lacks hardware acceleratby DeltaResero - Wii Linux
It's the Nuvalo (Cube) driver and yes I'll be making it available by posting a download link once it's uploaded. I've maxed out my upload cap again for this month, so I'll have to wait until the 26th before uploading it. Sorry, I got busy with porting the GameCube/Wii kernel patch from to 3.0 to 3.6 unexpectantly due to devolpements with Linux on WiiU consoles in virby DeltaResero - Wii Linux
One of the following should work... 1) Add it to the list of modules to be initialized on boot (as mentioned above) 2) Add "modprobe b43" to /etc/rc.local before the exit line and make it executable (Option #1 is better) 3) Compile a kernel with the b43 module built-inby DeltaResero - Wii Linux
Sorry for not getting back earlier, but I've been unable to access this site for months as it just kept giving host unreachable errors everytime I tried to access it. I was mostly successful in getting Lubuntu 13.10 working as I wanted, but it seems there are huge regression in the Ubuntu derivatives currently making it nearly impossible to reach the throughput that I had with Debian Wheezyby DeltaResero - Wii Linux
@q885 - just a quick update: As root, I extracted the ISO with the Ark archiver, extracted the squash filesystem.squash in the casper folder of the extracted ISO with the unsquash tool, ran "tar --preserve-permissions --preserve-order -jc squashfs-root > /filesystem.tar.bz2", and extracted this on the ext2 partition I created on the second partition of my SD card. The SD card follows theby DeltaResero - Wii Linux
I'm just not sure how you managed to get Firefox to run with such a heavy desktop enviroment, I didn't even thing the source code supported PowerPC. I guess all that's left now for the series is a Kubuntu attempt. I was a bit doubtful of this when I first seen something similar to this on Youtube back about a year ago, but I can definitly confirm now that an XFCE desktop environmby DeltaResero - Wii Linux
Yes, it was Drapper and also Hardy that were causing the read-only mount issues, but as for the rest that followed in susequent boots, they were mostly hardware related resulting from bugs in the older Kernels. I've dealt with similar incidents in the past with 2.6.x Kernels as the mmc data timeouts were too short for lowend SD cards and there was a bug with how the last sector of class 10by DeltaResero - Wii Linux
Great work on getting a heavy destkop enviroment such as Gnome to work on the Wii. This reminds me of when the people from the GC-Linux project tried to install KDE on the Gamecube about 9 years ago. Unfortantely, I'm unable to boot this normally and am forced in mounting it in read-only mode during the first boot and every time following, I get corrupt filesystem errors and cannot go on (by DeltaResero - Wii Linux
While this does work quite well for me, I would like to build an IOS Kernel and an improved MINI Kernel that doesn't suffer from the same memory leaks and various I/O issues that this one does with most 16GB or greater class 10 SD cards. I've already created a Git repository and linked it with Github at "https://github.com/DeltaResero" and would like to build some Kernels that work witby DeltaResero - Wii Linux
Good news everyone, I was successful in getting GPIO support to compile as well as everything else that wasn't already merged in the 3.0.y Linux Kernels. Unfortunately, I'm unable to debug everything such as the Gecko USB modules and as expected, there is little to be gained by using a 3.0.y Kernel. I tried to foreward port this farther to 3.4 and 3.8 and there was a slight improvemenby DeltaResero - Wii Linux
For those who may be interested, I've been working on forward porting the Mini Kernel Preview Five Wii/Gamecube patch to more recent Kernels. Currently, I've been mostly successful in porting everything in it that's not already merged in the mainline 3.0.y Kernel and it boots successfully with the except of GPIO support. I think I know what the issue is, but It'll likely stby DeltaResero - Wii Linux