I try to compile SDL on GC-Linux for the Wii. I downloaded the libsdl tarball from the CVS page at the GC-Linux sourceforge site and put the directory into /root/src/libsdl. (I also tried downloading with CVS directly with the same results.) Following that I downloaded SDL-1.2.8 and put that as well in /root/src/SDL-1.2.8. Then copied the files from root/src/libsdl into root/src/SDL-1.2.8.by georgp24 - Wii Linux
Thank you for your post. I meanwhile got it to work and updated the WiiToo! page on WiiBrew explaining how to configure WLAN. Georgby georgp24 - Wii Linux
I would try: auto wlan0 iface wlan0 inet dhcp wireless-essid Bicking wireless-key-mgmt NONE or wpa-ssid Bicking wpa-key-mgmt NONE if configured for WPA test with: /etc/init.d/networking restartby georgp24 - Wii Linux
You are right, this would make the installation really simple. However, this is an archive of 140 MB. I will see if I can upload it to the WiiBrew site. Georg I could make an xz archive from that which will reduce the size significantly. This can be extracted with 7zip then.by georgp24 - Wii Linux
I decided to rewrite and extend the WiiToo! page on WiiBrew. It now includes a guide to install WiiToo! using the whiite linux installer and Windows and covers configuring the WLAN connection in great detail. Plus various other extensions. I hope this will get more users running WiiToo! successfully. Georgby georgp24 - Wii Linux
Well, I have exaclty the same problem as Possa. zeveroth, why do you think OpenFWWF firmware has to be installed? I would assume that the Wiitoo package has been tested so far since without network connection there is not much you can do. To install software you need to use "emerge" and that will download the software from the internet and install it. Georgby georgp24 - Wii Linux
I had not covered inline assembler but I added this now: Inline assemblerby georgp24 - Coding
The author calls his workaround a "terrible hack". It would be much better if libogc would support it.by georgp24 - Coding
There is the Wmlflash application which shows how to do this including source: Wiimote LED Flasher However, it shows that libogc/wpad-functions do not have a straightforward way to write data to the Wiimote. I put in a feature request for libogc to support that and please support that so libogc allows you flash the LED's in its next release. SourceForge.net: devkitPro: Feature Requeby georgp24 - Coding
I like to do assembler programming on the PC and was interested to see how to this can be done on the WII. So I looked at it and wrote an application note and a tutorial in the process: Assembler Maybe a few WII developers are interested in assembler too. Please do not post that it makes more sense to use C, I am aware of that. Georgby georgp24 - Coding
Here is a sample which may help: http://devkitpro.cvs.sourceforge.net/viewvc/devkitpro/SDL-Port/test/testbitmap.c?view=markup The following command is used in it: /* Load the bitmap */ bitmap = LoadXBM(screen, picture_width, picture_height, (Uint8 *)picture_bits); if ( bitmap == NULL ) { quit(1); }by georgp24 - Coding
Regarding the GUI, there is one based on SDL and OpenGL which claims to almost work on the WII: http://libagar.org/portable.htmlby georgp24 - Homebrew Applications
whodares is right. The basic code is converted by BCX to C code which I then compile with the devKitPro tool chain. I now finished my tutorial on using BCX with the WII. Here is the link: http://www.wiibrew.org/wiki/BCX-BASIC Georgby georgp24 - Homebrew Applications