GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3); GX_Position3f32( (f32)m_pMS3DVertex[0].vertex[0], (f32)m_pMS3DVertex[0].vertex[1], (f32)m_pMS3DVertex[0].vertex[2]); GX_Position3f32( (f32)m_pMS3DVertex[1].vertex[0], (f32)m_pMS3DVertex[1].vertex[1], (f32)m_pMS3DVertex[1].vertex[2]); GX_Position3f32( (f32)m_pMS3DVertex[2].vertex[0], (f32)m_pMS3DVertex[2].vertex[1], (f32)m_pMS3DVertex[2].vertex[2]); GX_End();
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, 3); for(v=0;v<3;v++) GX_Position3f32( (f32)m_pMS3DVertex[v].vertex[0], (f32)m_pMS3DVertex[v].vertex[1], (f32)m_pMS3DVertex[v].vertex[2]); GX_End();
Re: wii crash March 29, 2009 07:03PM | Registered: 15 years ago Posts: 444 |
Re: wii crash March 30, 2009 11:08AM | Registered: 15 years ago Posts: 62 |