Homebrew Games Online August 25, 2009 04:30PM | Registered: 15 years ago Posts: 17 |
Re: Homebrew Games Online August 26, 2009 07:14AM | Registered: 16 years ago Posts: 265 |
Re: Homebrew Games Online August 26, 2009 11:46AM | Registered: 15 years ago Posts: 405 |
Re: Homebrew Games Online August 26, 2009 10:10PM | Registered: 15 years ago Posts: 62 |
Re: Homebrew Games Online August 27, 2009 11:59AM | Registered: 15 years ago Posts: 17 |
Re: Homebrew Games Online August 27, 2009 01:09PM | Registered: 15 years ago Posts: 405 |
basically you will probably need some kind of dedicated server to make it easier for the players as you would need to enter the ip addresses of the other players. This could be easily worked around using PHP on shared hosting.Quote
steaky1212
I know there are apps that use the network capability but I wasnt aware of any games that currently use this feature (if you can enlighten me that would be great)
I have a game that would be nice to have networked, and the traffic could be used to keep the game in sync (traffic consist of IR position). What are the implications of using FTP?
I noticed that there is lwIP as part of libogc but I couldnt find any info on how to use it.
I know this isnt a "do this for me" but has anyone got 2 wiis talking directly to each other, and not via a server?
Re: Homebrew Games Online August 28, 2009 11:43AM | Registered: 15 years ago Posts: 17 |
Re: Homebrew Games Online August 28, 2009 07:53PM | Registered: 15 years ago Posts: 405 |
I have played one of those games before, the only problem was that people with dynamic IPs had to install additional software, cant remember why but i think it was because the game dev found a gaming proxy for people with dyn ips and the software allowed syncing with the game.Quote
steaky1212
It was more a case of playing against a friend, so could swap ip addresses before playing.
the game this is based on used a similar method of setting up the network, in that you have to put ip address in.
just wondered if there was any documentation or code on how to set it up.