How To Use Wii_LaunchTitle(); September 24, 2009 10:01PM | Registered: 15 years ago Posts: 9 |
Re: How To Use Wii_LaunchTitle(); September 24, 2009 10:08PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: How To Use Wii_LaunchTitle(); September 25, 2009 12:08AM | Registered: 15 years ago Posts: 116 |
Re: How To Use Wii_LaunchTitle(); September 25, 2009 12:17AM | Registered: 15 years ago Posts: 9 |
Re: How To Use Wii_LaunchTitle(); September 25, 2009 01:12PM | Registered: 15 years ago Posts: 116 |
typedef struct _tikview { u32 view; u64 ticketid; u32 devicetype; u64 titleid; u16 access_mask; u8 reserved[0x3c]; u8 cidx_mask[0x40]; u16 padding; tiklimit limits[8]; } __attribute__((packed)) tikview;
Re: How To Use Wii_LaunchTitle(); September 25, 2009 01:50PM | Registered: 15 years ago Posts: 234 |
WII_Initialize(); WII_LaunchTitle(u64 title);You will probably need more to shut down your threads that are currently running, but this should get you in the right direction. Wii_LaunchTitle() gets the views[] for you and calls the ES functions. The u64 title is the installed title to be loaded. For help knowing what number to call for what title, [wiibrew.org] will get you started. If you want to do (u32 upper ,u32 lower) , then you can use this little guy
#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))So to launch HBC (HAXX), you could call
WII_LaunchTitle(TITLE_ID(0x00010001,0x48415858));
Re: How To Use Wii_LaunchTitle(); September 29, 2009 12:12AM | Registered: 15 years ago Posts: 9 |
Re: How To Use Wii_LaunchTitle(); September 29, 2009 10:59AM | Registered: 15 years ago Posts: 234 |