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Playing sound files

Posted by diego_pmc 
Re: Playing sound files
October 16, 2009 05:29PM
Re: Playing sound files
November 01, 2009 04:25PM
I solved it. In case anyone needs help with this, try reading this post of mine over at GBATemp:
? [gbatemp.net]
Re: Playing sound files
November 13, 2009 01:29AM
my 'makefile' skills are non existent, and having bashed my head for an hour or two, I wondered if anyone can please explain how to get bin2o to run against a .raw file in a directory called 'sounds' and what I need to do to get it to build/include it?

Thanks



Edited 1 time(s). Last edit at 11/13/2009 01:29AM by pembo.
Re: Playing sound files
November 14, 2009 03:32AM
can you get on irc... probably easier to help you realtime then posting time!
Re: Playing sound files
November 20, 2009 05:12PM
I remember messing around with .mp3 playback. I got it to work, but I could not do any operations like seeking. Then I came upon libtremor. It plays oggs, but its very easy to use and allows for seeking, if you want to make your music loop in some way. If anyone's interested, I can post the code I used for ogg playback.
Re: Playing sound files
November 29, 2009 12:30AM
I've added ogg and mp3 playback examples to the devkitpro examples.
Re: Playing sound files
November 29, 2009 04:20AM
Quote
Tantric
I've added ogg and mp3 playback examples to the devkitpro examples.
Is it in the new libogc release?
Re: Playing sound files
November 29, 2009 04:29AM
Arikado,

[sourceforge.net]

But It's using MP3Player_PlayBuffer.
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