I've been looking into surfaces with GX and am having some troubles. What I'm looking to do is create a rendertarget surface for the back buffer so I can do post proccess pixel effects, I'm looking for the GX equivelant of something like this in DirectX(9)
LPDIRECT3DSURFACE9 g_pBackBuffer = NULL;
I don't know to much about Surfaces in GX so any help would be appreciated.
Edit: Okay, maybe people aren't sure how to do this, perhaps I should ask another question. If this is not possible, is there some way in getting a pointer to the back buffer (which I assume is a bitmap?)? Thanks.
Edited 1 time(s). Last edit at 11/09/2008 01:15PM by WiiPhlex.