Hello,
Could a TiledLayer be managed via the Layer Management in libwiisprite ?
Is it possible to have :
manager.Insert(&quad, 0);
manager.Append(&sprite);
manager.Append(&ourTileObject);
manager.Draw(0, 0);
and not :
manager.Insert(&quad, 0);
manager.Append(&sprite);
manager.Draw(0, 0);
ourTileObject.Draw(0,0);
Thanks