Audio library. November 30, 2009 02:25PM | Registered: 13 years ago Posts: 379 |
Re: Audio library. November 30, 2009 03:05PM | Registered: 14 years ago Posts: 265 |
Re: Audio library. November 30, 2009 03:43PM | Registered: 13 years ago Posts: 379 |
Re: Audio library. December 01, 2009 11:14AM | Registered: 14 years ago Posts: 265 |
Re: Audio library. December 01, 2009 12:22PM | Registered: 13 years ago Posts: 379 |
Re: Audio library. December 06, 2009 01:52PM | Registered: 13 years ago Posts: 55 |
Re: Audio library. December 07, 2009 12:40PM | Registered: 13 years ago Posts: 379 |
Re: Audio library. December 07, 2009 09:08PM | Registered: 14 years ago Posts: 405 |
SDL maybe more complex but its sure as easy as hell to make a game engine out of SDL on the PC and port it to wii in under 5 minutes, atleast i feel like that about SDL, and along with its vast array of extensions it unlikely that you will need anything elseQuote
Daid
GRRLIB is great for 2D graphics, it has an easy API which is powerful enough (And less complex then SDL).
Re: Audio library. December 08, 2009 02:35AM | Registered: 13 years ago Posts: 55 |
Re: Audio library. December 08, 2009 02:47AM | Registered: 14 years ago Posts: 703 |
Re: Audio library. December 08, 2009 10:30AM | Registered: 13 years ago Posts: 379 |
Re: Audio library. December 08, 2009 06:46PM | Registered: 14 years ago Posts: 703 |
Re: Audio library. December 08, 2009 10:00PM | Registered: 14 years ago Posts: 405 |
what if your app can be exploited? i remember that the gecko os source was used by many "dark" brewers to create the many backup loaders and wad installers that we have today.Quote
scanff
I don't think GPL/LGPL licensing mean you have to provide all the source if you use one lib, just the lib source. In fact the same rule would apply for using libogc or any other homebrew library as it's BSD/GPL/LGPL so in theory you can't develop any homebrew without releasing the source.
Not releasing source for homebrew is somewhat shitty anyway.
Re: Audio library. December 08, 2009 11:48PM | Registered: 13 years ago Posts: 379 |
You misunderstand GPL then. libogc is not GPL on it's own, but there are some optional GPL libraries you can use delivered with devkitpro. (libmad being one of them)Quote
scanff
I don't think GPL/LGPL licensing mean you have to provide all the source if you use one lib, just the lib source. In fact the same rule would apply for using libogc or any other homebrew library as it's BSD/GPL/LGPL so in theory you can't develop any homebrew without releasing the source.
Not releasing source for homebrew is somewhat shitty anyway.
Re: Audio library. December 09, 2009 12:37AM | Registered: 14 years ago Posts: 175 |
If fact on the Web site it says:Quote
Daid
But, wait a sec... libwiiuse is GPL-3.
Most homebrew are non-commercial, so they could be licensed under GNU LGPLv3 ;)Quote
www.wiiuse.net
Licensed under GNU GPLv3 and GNU LGPLv3 (non-commercial).
Re: Audio library. December 09, 2009 01:24AM | Registered: 13 years ago Posts: 379 |