#include#include #include #include #include #include // include generated header #include "sample_mp3.h" static void *xfb = NULL; static GXRModeObj *rmode = NULL; //--------------------------------------------------------------------------------- int main(int argc, char **argv) { //--------------------------------------------------------------------------------- // Initialise the video system VIDEO_Init(); // Initialise the attached controllers WPAD_Init(); // Initialise the audio subsystem ASND_Init(NULL); MP3Player_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // The console understands VT terminal escape codes // This positions the cursor on row 2, column 0 // we can use variables for this with format codes too // e.g. printf ("\x1b[%d;%dH", row, column ); u64 start, diff; //u64 is defined as: "unsigned long long" ticks_to_millisecs(0001); start = gettime(01); // Stuff I want to time // ... ticks_to_millisecs(3000); diff = gettime(3000) - start; printf("\n\tTime:%lld", diff); printf("\x1b[18;16H"); printf("Wii OS Initializing...\n"); MP3Player_PlayBuffer(sample_mp3, sample_mp3_size, NULL); while(1) { // Call WPAD_ScanPads each loop, this reads the latest controller states WPAD_ScanPads(); // WPAD_ButtonsDown tells us which buttons were pressed in this loop // this is a "one shot" state which will not fire again until the button has been released u32 pressed = WPAD_ButtonsDown(0); // We return to the launcher application via exit if ( pressed & WPAD_BUTTON_HOME ) exit(0); // Wait for the next frame VIDEO_WaitVSync(); } return 0; }
> "make" template.c c:/devkitPro/examples/wii/audio/mp3player/source/template.c: In function 'main': c:/devkitPro/examples/wii/audio/mp3player/source/template.c:60: warning: implicit declaration of function 'ticks_to_millisecs' c:/devkitPro/examples/wii/audio/mp3player/source/template.c:62: warning: implicit declaration of function 'gettime' linking ... mp3player.elf template.o: In function `main': c:/devkitPro/examples/wii/audio/mp3player/source/template.c:60: undefined reference to `ticks_to_millisecs' c:/devkitPro/examples/wii/audio/mp3player/source/template.c:66: undefined reference to `ticks_to_millisecs' collect2: ld returned 1 exit status
Re: hmmmm January 07, 2010 04:39AM | Registered: 14 years ago Posts: 118 |
Re: hmmmm January 07, 2010 09:05PM | Registered: 14 years ago Posts: 118 |