Runtime/Seamless Retail Disc "Customs" December 11, 2008 01:35AM | Registered: 14 years ago Posts: 114 |
Re: Runtime/Seamless Retail Disc "Customs" December 11, 2008 08:34AM | Registered: 14 years ago Posts: 443 |
Re: Runtime/Seamless Retail Disc "Customs" December 11, 2008 08:41AM | Registered: 14 years ago Posts: 26 |
Re: Runtime/Seamless Retail Disc "Customs" December 11, 2008 08:45AM | Registered: 14 years ago Posts: 13 |
Quote
SquidMan
You'd actually probably want to peer around inside a game executable, and see what function it uses to read other files from the disc. You'd most likely want to hook into that function, inject your own bit of code to check for certain files, and load those off the SD card instead (via another function in the executable). The only partially easy part to do is putting the hook in the function. Everything else you probably have to write specifically for each version and put in exact memory locations of functions (not fun)
Your injected code would most likely have to be assembly as well, so have fun loading the registers and calling functions via jumps to (seemingly) random numbers.
Definitely possible, and a good idea too.
Maybe someone more knowledgable about hooks and assembly can correct any mistakes I made (I probably did =/) and clarify what is needed.
Also, there is a chance everything I just said is bullshit. If so, don't blame me, it's the internet's fault.
Re: Runtime/Seamless Retail Disc "Customs" December 14, 2008 09:17AM | Registered: 14 years ago Posts: 138 |
Re: Runtime/Seamless Retail Disc "Customs" December 14, 2008 09:36AM | Registered: 14 years ago Posts: 26 |