downloading game levels/files April 13, 2010 08:33PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 13, 2010 11:28PM | Registered: 14 years ago Posts: 234 |
Re: downloading game levels/files April 13, 2010 11:49PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 14, 2010 01:12AM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 14, 2010 06:18AM | Registered: 14 years ago Posts: 121 |
Re: downloading game levels/files April 14, 2010 04:05PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 14, 2010 05:18PM | Registered: 15 years ago Posts: 175 |
Re: downloading game levels/files April 15, 2010 01:55PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 15, 2010 05:32PM | Registered: 14 years ago Posts: 379 |
Re: downloading game levels/files April 18, 2010 11:50AM | Registered: 14 years ago Posts: 122 |
Thanks, i'll take a look.Quote
Daid
For GoF I made my own HTTP download class, it's in C++, but not that hard to follow. Sources can be found in my svn: [daid2.mine.nu]
Quote
Daid
I am attempting mediafire downloads, but it's hard. They use lots and lots of javascript obfuscation, which means you most certainly need a javascript interpreter. I wouldn't recommend trying it unless you have a lot of C experience (And it doesn't sound like you have)
Re: downloading game levels/files April 18, 2010 01:21PM | Registered: 14 years ago Posts: 121 |
Re: downloading game levels/files April 18, 2010 08:46PM | Registered: 15 years ago Posts: 188 |
No, you can retrieve binary files with HTTP. Just receive the headers, and when you reach a line/"header" with only "\r\n"(line length less than 3) you reached the end of the headers. Then write the received data that follows the empty line to your file buffer. Here's my HTTP implementation: [code.google.com] This library doesn't work on Wii due to strange unknown networking errors, but it can still be used for reference, etc.(This library works on Linux, Win32, and NDS.)Quote
LordAshes
If you were using binary files, such a (compiled c-code) executable or picture files, the files would need to be encoded on the server so that they can be sent in a regular HTTP GET request. This means that the client (the Wii program) would then need a corresponding decoder to convert the files back to their binary format.
No, C files must be compiled by a computer, Wii can't directly execute them. Wii homebrew doesn't have shared libraries/dynamically linked libraries.Quote
dan3008
I was actually on about putting direct download links on a home made site that can then be read by the wii. I think that should be easyer than anything else. and the files i want to download will be .c files (i think, need to doubble check that) will that make a diffrence. ad can the wii dynamically load them?
Re: downloading game levels/files April 18, 2010 09:18PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 18, 2010 09:48PM | Registered: 14 years ago Posts: 444 |
Re: downloading game levels/files April 18, 2010 09:59PM | Registered: 13 years ago Posts: 18 |
Re: downloading game levels/files April 18, 2010 10:17PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 18, 2010 10:54PM | Registered: 13 years ago Posts: 18 |
Re: downloading game levels/files April 18, 2010 11:06PM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 19, 2010 12:05AM | Registered: 14 years ago Posts: 122 |
Re: downloading game levels/files April 19, 2010 12:59AM | Registered: 14 years ago Posts: 234 |