New Wii Homebrew idea - Rosary May 31, 2010 03:00AM | Registered: 14 years ago Posts: 13 |
Re: New Wii Homebrew idea - Rosary May 31, 2010 08:12PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: New Wii Homebrew idea - Rosary June 01, 2010 03:05AM | Registered: 14 years ago Posts: 13 |
Re: New Wii Homebrew idea - Rosary June 01, 2010 06:44AM | Registered: 15 years ago Posts: 444 |
Re: New Wii Homebrew idea - Rosary June 01, 2010 12:53PM | Registered: 14 years ago Posts: 13 |
Re: New Wii Homebrew idea - Rosary June 01, 2010 02:11PM | Registered: 15 years ago Posts: 552 |
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I haven't used it in a long time, but plenty of people use it, so it can't be too difficult.
Re: New Wii Homebrew idea - Rosary June 01, 2010 04:11PM | Registered: 14 years ago Posts: 13 |
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#include
#include
#include
// libwiisprite uses wsp as it's namespace
using namespace wsp;
int main(int argc, char **argv)
{
// Create the game window and initalise the VIDEO subsystem
GameWindow gwd;
gwd.InitVideo();
gwd.SetBackground((GXColor){ 255, 255, 255, 255 });
//trying to add in an image - 06/01/2010
Sprite sprite; // The drawable object we can modify.
Image image; // Holds our image/texture from the SD Card.
// Initialize filesystem to load from SD Card
fatInitDefault();
if(image.LoadImage("MPlayerCE.png") != IMG_LOAD_ERROR_NONE)exit(0);
sprite.SetImage(&image);
sprite.SetPosition(0, 0);
// Initialise Wiimote
WPAD_Init();
for(;;)
{
WPAD_ScanPads();
if(WPAD_ButtonsDown(WPAD_CHAN_0)&WPAD_BUTTON_HOME)
break;
gwd.Flush();
}
return 0;
}
Re: New Wii Homebrew idea - Rosary June 01, 2010 04:15PM | Registered: 14 years ago Posts: 13 |
Re: New Wii Homebrew idea - Rosary June 01, 2010 07:41PM | Registered: 16 years ago Posts: 175 |
You could try the Dolphin emulator: [www.dolphin-emu.com]Quote
JHardin1112
Well I have started out by looking into libwiisprite and so far I like what I see. I just wish there was an easier way to test this out rather than having to go home and load it up on the wii (I am at work right now).