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2d graphics on Wii

Posted by melw 
2d graphics on Wii
August 14, 2008 08:07AM
Hi,

I'm new to Wii development with some background on the DS homebrew side. I aim to port some some stuff from DS to Wii and wondered what would be the best (i.e. most efficient) way of pushing 2d pixel graphics on the screen in framebuffer like fashion? Using GX like in the examples included in libogc?

Any tips related to this topic are welcome. Thanks!
Re: 2d graphics on Wii
August 14, 2008 08:19AM
If you want to do it from scratch you could use Libwiisprite,it uses GX, if your just doing simple stuff, I would advise Libwiisprite, but more complicated things may require some more advanced stuff in GX, there are some homebrew articles around for learning GX. If you install devkit pro there are some examples on how to use it's basics.
Re: 2d graphics on Wii
August 20, 2008 02:34PM
Else use GRRlib for draw images.
Re: 2d graphics on Wii
August 20, 2008 06:44PM
Ew, grrlib. Use libWiisprite instead.
Re: 2d graphics on Wii
August 20, 2008 07:45PM
In the end I took a look at ScummVM Wii port, what dhewg did there works nicely in different resolutions and seems to be also fast enough for my purposes. Thanks for the tips, anyway!
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