Text display using Wii DevKitPro libraries January 29, 2011 10:52PM | Registered: 15 years ago Posts: 8 |
Re: Text display using Wii DevKitPro libraries January 30, 2011 03:31PM | Registered: 14 years ago Posts: 686 |
Re: Text display using Wii DevKitPro libraries January 30, 2011 03:43PM | Registered: 15 years ago Posts: 8 |
Quote
tueidj
Dolphin hooks the printf() function and redirects the output to its log window. If you want it to show console output in the regular display window go to the graphics config->advanced tab, tick the XFB "Enable" box and set it to "Real". Note that this will slow down the emulation considerably at the cost of making it act more like a real console.
Re: Text display using Wii DevKitPro libraries January 30, 2011 04:07PM | Registered: 14 years ago Posts: 686 |
Re: Text display using Wii DevKitPro libraries January 31, 2011 01:02AM | Registered: 14 years ago Posts: 379 |
Re: Text display using Wii DevKitPro libraries January 31, 2011 01:39AM | Registered: 14 years ago Posts: 686 |
Re: Text display using Wii DevKitPro libraries January 31, 2011 10:41AM | Registered: 15 years ago Posts: 276 |
GX_ClearVtxDesc(); GX_SetBlendMode(GX_BM_BLEND,GX_BL_SRCALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT); /* Color.out = Color.rasterized*Color.texture Alpha.out = Alpha.rasterized*Alpha.texture */ GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetNumTexGens(1); GX_SetNumChans(1); GX_Flush();
Re: Text display using Wii DevKitPro libraries February 01, 2011 02:24AM | Registered: 15 years ago Posts: 8 |