undefined reference to `WIILIGHT_Init()' March 08, 2011 04:05PM | Registered: 13 years ago Posts: 10 |
Quote
/c/devkitPro/devkitPPC/bin/powerpc-eabi-ranlib libmplayerwii.a
make[1]: Leaving directory `/c/wiimc/source/mplayer'
menu.cpp
linking ... wiimc.elf
menu.o: In function `ProgressWindow':
c:/wiimc/source/menu.cpp:1221: undefined reference to `WIILIGHT_SetLevel(int)'
c:/wiimc/source/menu.cpp:1222: undefined reference to `WIILIGHT_TurnOff()'
c:/wiimc/source/menu.cpp:1214: undefined reference to `WIILIGHT_Init()'
c:/wiimc/source/menu.cpp:1215: undefined reference to `WIILIGHT_SetLevel(int)'
c:/wiimc/source/menu.cpp:1216: undefined reference to `WIILIGHT_TurnOn()'
c:/wiimc/source/menu.cpp:1300: undefined reference to `WIILIGHT_SetLevel(int)'
collect2: ld returned 1 exit status
make[1]: *** [/c/wiimc/wiimc.elf] Error 1
"make": *** [build] Error 2
> Process Exit Code: 2
> Time Taken: 01:33
Quote
if(showProgress == 1)
{
promptWindow.Append(&progressEmptyImg);
promptWindow.Append(&progressLeftImg);
promptWindow.Append(&progressMidImg);
promptWindow.Append(&progressLineImg);
promptWindow.Append(&progressRightImg);
WIILIGHT_Init();
WIILIGHT_SetLevel(1);
WIILIGHT_TurnOn();
}
else
{
promptWindow.Append(&throbberImg);
WIILIGHT_SetLevel(0);
WIILIGHT_TurnOff();
}
Quote
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
MPLAYER := $(CURDIR)/source/mplayer
TARGET := wiimc
BUILD := build
SOURCES := source source/libwiigui source/utils source/utils/unzip \
source/images source/lang source/fonts
INCLUDES := source source/mplayer
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -specs=wiimc.spec
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmplayerwii -lavformat -lavcodec -lavutil -lpostproc -lswscale \
-lfribidi -ljpeg -ldi -liso9660 -liconv -lpcrecpp -lpcre \
-lpng -lz -lntfs -lext2fs -lfat -lwiiuse -lbte -logc -lwiilight -lfreetype \
-lmxml -ltinysmb -lexif
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
TTFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ttf)))
LANGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.lang)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
JPGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.jpg)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(TTFFILES:.ttf=.ttf.o) $(LANGFILES:.lang=.lang.o) \
$(PNGFILES:.png=.png.o) $(JPGFILES:.jpg=.jpg.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC) -I$(PORTLIBS)/include/freetype2 \
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB) \
-L$(MPLAYER)/ \
-L$(MPLAYER)/ffmpeg/libavcore \
-L$(MPLAYER)/ffmpeg/libavcodec \
-L$(MPLAYER)/ffmpeg/libavformat \
-L$(MPLAYER)/ffmpeg/libavutil \
-L$(MPLAYER)/ffmpeg/libpostproc \
-L$(MPLAYER)/ffmpeg/libswscale
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
cd source/mplayer; $(MAKE) -f Makefile; cd ../..
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
test:
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
clean:
@echo clean ...
rm -f $(BUILD)/*.d $(BUILD)/*.h $(BUILD)/*.ii $(BUILD)/*.lst $(BUILD)/*.map \
$(BUILD)/*.o $(BUILD)/*.s
@rm -fr $(OUTPUT).elf $(OUTPUT).dol
cd source/mplayer; $(MAKE) -f Makefile clean
#---------------------------------------------------------------------------------
run:
wiiload $(OUTPUT).dol
#---------------------------------------------------------------------------------
reload:
wiiload -r $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with .ttf, .lang, .png, and .jpg extensions
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
$(bin2o)
%.lang.o : %.lang
@echo $(notdir $<)
$(bin2o)
%.png.o : %.png
@echo $(notdir $<)
$(bin2o)
%.jpg.o : %.jpg
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
Quote
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmplayerwii -lavformat -lavcodec -lavutil -lpostproc -lswscale \
-lfribidi -ljpeg -ldi -liso9660 -liconv -lpcrecpp -lpcre \
-lpng -lz -lntfs -lext2fs -lfat -lwiiuse -lbte -logc -lwiilight -lfreetype \
-lmxml -ltinysmb -lexif
Quote
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header file
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := ]-lwiiuse] -lbte -logc -lm -lwiilight
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
Re: undefined reference to `WIILIGHT_Init()' March 09, 2011 07:17AM | Registered: 14 years ago Posts: 234 |
#ifdef __cplusplus extern "C" { #endif blablabla.... #ifdef __cplusplus } #endif
Re: undefined reference to `WIILIGHT_Init()' March 09, 2011 07:53AM | Registered: 13 years ago Posts: 10 |
Quote
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmplayerwii -lavformat -lavcodec -lavutil -lpostproc -lswscale \
-lfribidi -ljpeg -lwiilight -ldi -liso9660 -liconv -lpcrecpp -lpcre \
-lpng -lz -lntfs -lext2fs -lfat -lwiiuse -lbte -logc -lfreetype \
-lmxml -ltinysmb -lexif
Re: undefined reference to `WIILIGHT_Init()' March 10, 2011 02:10AM | Registered: 13 years ago Posts: 10 |
Quote
extern "C" {
void WIILIGHT_Init();
void WIILIGHT_TurnOn();
int WIILIGHT_GetLevel();
int WIILIGHT_SetLevel(int level);
void WIILIGHT_Toggle();
void WIILIGHT_TurnOff();
}
Quote
#include < wiilight.h>
Quote
SOLVED
Re: undefined reference to `WIILIGHT_Init()' March 10, 2011 09:07AM | Registered: 14 years ago Posts: 379 |
Re: undefined reference to `WIILIGHT_Init()' March 10, 2011 05:27PM | Registered: 13 years ago Posts: 10 |
Re: undefined reference to `WIILIGHT_Init()' March 12, 2011 03:31AM | Registered: 14 years ago Posts: 686 |