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Wii Balansboard example January 03, 2009 10:51PM | Registered: 17 years ago Posts: 26 |
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Re: Wii Balansboard example January 03, 2009 11:38PM | Registered: 16 years ago Posts: 2 |
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Re: Wii Balansboard example January 04, 2009 04:16AM | Admin Registered: 17 years ago Posts: 5,132 |
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Re: Wii Balansboard example January 04, 2009 12:48PM | Registered: 17 years ago Posts: 26 |
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Re: Wii Balansboard example January 07, 2009 09:30PM | Registered: 17 years ago Posts: 26 |
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Re: Wii Balansboard example January 07, 2009 09:31PM | Registered: 17 years ago Posts: 441 |
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Re: Wii Balansboard example January 07, 2009 10:39PM | Admin Registered: 17 years ago Posts: 5,132 |
expansion_t balanceboard; balanceboard.type = WPAD_EXP_WIIBOARD; //Check for data from it every loop using: WPAD_Expansion(WPAD_BALANCE_BOARD, &balanceboard);
WPAD_Expansion(WPAD_BALANCE_BOARD, &exp2);//Get data from the attached expansion (the balance board in this case)
x = exp2.wb.x;
//Left Movements
if(x < -4)
paddlex -= 4;
if(x < -8)
paddlex -= 5;
if(x < -13)
paddlex -= 6;
if(x < -15)
paddlex -= 7;
if(x < -18)
paddlex -= 8;
//Right Movements
if(x > 4)
paddlex += 4;
if(x > 8)
paddlex += 5;
if(x > 13)
paddlex += 6;
if(x > 15)
paddlex += 7;
if(x > 18)
paddlex += 8;