start && end > -1) { if (start > -1) { var res = data.substring(start, end); start = res.indexOf('>') + 1; res = res.substring(start); if (res.length != 0) { eval(res); } } cursor = end + 1; } } } //]]>
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Using specular lights with textured objects January 01, 2012 12:21PM | Registered: 2 years ago Posts: 87 |
GRRLIB_SetLightSpot(1, (guVector){ 5.0f, 0.8f, 0 }, (guVector){ 0.0f, 0.0f, cubeZ }, -4.0f, 5.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0xFFFFFFFF);
GRRLIB_3dMode(0.1,1000,45,1,1);
GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3,2,2,2);
GRRLIB_SetTexture(tex_girl,0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
// cara trasera
// coordenada x de textura se aplica sobre la coordenada x del poligono
// coordenada y de textura se aplica sobre la coordenada y del poligono
GX_Position3f32(-0.5f,+0.5f,-0.5f);
GX_Normal3f32(+0.0,+0.0,-1.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-0.5f,-0.5f,-0.5f);
GX_Normal3f32(+0.0,+0.0,-1.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(+0.5f,-0.5f,-0.5f);
GX_Normal3f32(+0.0,+0.0,-1.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(+0.5f,+0.5f,-0.5f);
GX_Normal3f32(+0.0,+0.0,-1.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,1.0f);
// cara delantera
// coordenada x de textura se aplica sobre la coordenada x del poligono
// coordenada y de textura se aplica sobre la coordenada y del poligono
GX_Position3f32(-0.5f,+0.5f,+0.5f);
GX_Normal3f32(+0.0,+0.0,+1.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(+0.5f,+0.5f,+0.5f);
GX_Normal3f32(+0.0,+0.0,+1.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(+0.5f,-0.5f,+0.5f);
GX_Normal3f32(+0.0,+0.0,+1.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-0.5f,-0.5f,+0.5f);
GX_Normal3f32(+0.0,+0.0,+1.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,1.0f);
// cara superior
// coordenada x de textura se aplica sobre la coordenada x del poligono
// coordenada y de textura se aplica sobre la coordenada z del poligono
GX_Position3f32(-0.5f,+0.5f,+0.5f);
GX_Normal3f32(+0.0,+1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(+0.5f,+0.5f,+0.5f);
GX_Normal3f32(+0.0,+1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(+0.5f,+0.5f,-0.5f);
GX_Normal3f32(+0.0,+1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-0.5f,+0.5f,-0.5f);
GX_Normal3f32(+0.0,+1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,1.0f);
// cara inferior
// coordenada x de textura se aplica sobre la coordenada x del poligono
// coordenada y de textura se aplica sobre la coordenada z del poligono
GX_Position3f32(-0.5f,-0.5f,+0.5f);
GX_Normal3f32(+0.0,-1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(+0.5f,-0.5f,+0.5f);
GX_Normal3f32(+0.0,-1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(+0.5f,-0.5f,-0.5f);
GX_Normal3f32(+0.0,-1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-0.5f,-0.5f,-0.5f);
GX_Normal3f32(+0.0,-1.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,1.0f);
// cara izquierda
// coordenada x de textura se aplica sobre la coordenada z del poligono
// coordenada y de textura se aplica sobre la coordenada y del poligono
GX_Position3f32(-0.5f,+0.5f,+0.5f);
GX_Normal3f32(-1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-0.5f,+0.5f,-0.5f);
GX_Normal3f32(-1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-0.5f,-0.5f,-0.5f);
GX_Normal3f32(-1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-0.5f,-0.5f,+0.5f);
GX_Normal3f32(-1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,1.0f);
// cara derecha
// coordenada x de textura se aplica sobre la coordenada z del poligono
// coordenada y de textura se aplica sobre la coordenada y del poligono
GX_Position3f32(+0.5f,+0.5f,+0.5f);
GX_Normal3f32(+1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(+0.5f,+0.5f,-0.5f);
GX_Normal3f32(+1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(+0.5f,-0.5f,-0.5f);
GX_Normal3f32(+1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(+0.5f,-0.5f,+0.5f);
GX_Normal3f32(+1.0,+0.0,+0.0);
GX_Color1u32(col);
GX_TexCoord2f32(0.0f,1.0f);
GX_End();