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Build of Wii Mame [SOLVED]

Posted by nebiun 
Build of Wii Mame [SOLVED]
January 23, 2014 09:01PM
Re: Build of Wii Mame
January 24, 2014 05:59PM
Source code is available if someone is interested.
Re: Build of Wii Mame
January 26, 2014 12:27AM
Is there any data being compiled into the Dol that could be moved to an external source?
Re: Build of Wii Mame
January 26, 2014 01:24PM
Mame is build with separated libraries.
Only few files in these libraries have "big" data. I tried to remove this objs from the dol, reducing the bss to about 3 mb (like version 1.0) but no changes (same crash).
Data segment is about 10 kb (same of version 1.0).
Re: Build of Wii Mame
February 22, 2014 04:35PM
Bump!
Can it be a loading problem?
Re: Build of Wii Mame
February 23, 2014 12:23AM
This is likely caused by reading or writing floats or doubles to memory that isn't aligned to 4 (for floats) or 8 (for doubles) byte boundaries.
Re: Build of Wii Mame
February 23, 2014 01:08PM
I know, but I put a fprintf on file very early in main routine, and file is never created, then I suppose that the unaligned access is done by loader and not by the program.
There is a flag that I can use to compile the sources to avoid unaligned accesses?
Re: Build of Wii Mame
March 22, 2014 04:20PM
Solved!

The problem seem due to L2Enhance call.
Removing this call all works flawless

Now I have a wiimame version 1.35 splitted on 4 .dol to play (I hope ;-)) all roms supported by mame 0.135.
Re: Build of Wii Mame [SOLVED]
March 25, 2014 01:25PM
sweet, persistence does pay off!
Re: Build of Wii Mame [SOLVED]
February 28, 2015 09:07AM
Hi. Sorry to bump a year a year old post but any chance of sharing your builds?
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