Disclaimer: I'd just like to make it known that I'm coding illiterate as of today, I've been trying to poke around with dol files and devkit to try to learn some basics. I know I don't belong here however I just need to know the status of modern Wii to DS Nifi coding, if it's even been debunked. Anyway,
I've seen multiple threads from years ago mentioning tools to synchronize the DS and the Wii upon idea requests (Mostly posts from 2009-2010) Ex:
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forum.wiibrew.org]
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forum.wiibrew.org]
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forum.wiibrew.org]
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forum.wiibrew.org]
It was left a dead discussion. Has anyone written code that utilizes the Wii's Nifi (Local/LAN 802.11b/g) abilities? I'd like to poke around with an application that does so. I've been researching the posibilities of tunneling NDS Local multiplayer. With the Wii U's packet relaying tool for MH3 the possibility popped up of tunneling via Wii's HBC and modified code from ftpii rigged for packet upload/download over FTP between Wii's. It may seem irrational but the only hardware I know of that can transmit and recieve the Layer 3 Nifi signals (Nintendo's LAN Wifi protocol used for local DS multiplayer and Wii to DS transmissions, Ex: Pokemon Battle Revolution, Pokemon Ranch, AC:CF - DS Suitcase feature, Nintendo Channel) and also connect to the internet. (Without any external hardware, ex: specific wireless card/router setups)
Upon researching the nifi LAN connection protocols, I got the news that Nintendo was planning on shutting down its dedicated servers for DS/Wii games on May 20th 2014, which is now one of my motives for my goal of successful DS multiplayer tunneling.
This isn't an idea request, however I figured I'd explain the reason behind my question, which is simply asking if there is code written to utilize Wii to DS nifi via Wii HBC in any way/shape/form. Any help would be more than appriciated. Thanks.
PS I'd like to know if anyone has poked around with the U8 files of a Wii to DS game/channel, ex.Pokemon Ranch. If DS to Wii transmission (and vice versa) hasn't yet been debunked maybe looking at the decompiled files in the WAD would give us a lead towards understanding the protocol.