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[Self-Solved] Mipmapping questions

Posted by TheCodingBrony 
[Self-Solved] Mipmapping questions
January 06, 2015 11:33AM
What are the best options for gxtexconv when generating mipmapped textures and what additional texture parameters do I have to set to get mipmapping working on the Wii? I know I have to use GX_LIN_MIP_LIN and the textures must be a power of two but it didn't seem to work the last time I tried and I have no clue on how to do it properly.

Also, what is the format of mipmapped textures exactly? Are the mipmaps simply appended onto the base texture from largest to smallest or do they have to be mixed together in some way and is there any detailed documentation with example C source of all the supported texture formats on the Wii/GC as I couldn't seem to find any from what I know so far.

Any useful help will be greatly appreciated.

Edited 1 time(s). Last edit at 01/14/2015 01:33PM by TheCodingBrony.
Re: Mipmapping questions
January 10, 2015 03:25PM
Re: Mipmapping questions
January 14, 2015 01:32PM
Re: [Self-Solved] Mipmapping questions
January 15, 2015 12:02AM
looks sharp. what does it look like without mipmapping?
Re: [Self-Solved] Mipmapping questions
January 15, 2015 07:09AM
Re: [Self-Solved] Mipmapping questions
January 15, 2015 07:14AM
Awww nice, I can see the difference
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