Hi there! I don't know much about Wii stuffs (or where to put this thread!), but I like to read up on the technical aspects of things. Something recently caught my eye, and don't know exactly what my Wii is doing, just wondering if some insight could teach me.
I've been on a Super Mario 64 (VC) playing binge lately and I've noticed something...
I load the game off of SD in System Menu 4.1. Initially, it will do its thing and load the game into memory (MEM2, I thought) and then launch it as if the game was stored on NAND. No big deal.
But being on a playing binge, I'll just shut the whole console off after a good save point. Now, when I power-cycle the Wii (no WC24 or standby), and restart it after a day or so, I'll go to launch Super Mario 64 off the SD menu. When I re-launch, there is no loading time -- by which I mean the SD menu doesn't try to put the game into the "launchpad" again. It is an instant start, which means that whatever data I stored off of that SD menu is still there.
So what I'm wondering is -- does System Menu 4.1 load the SD-launched titles into MEM2 (as I thought), and MEM2 isn't cleared after a power cycle (makes sense to me, considering WiiWare/VC titles are limited to a certain size)? Or is there somewhere else on that little bitty NAND that the system menu uses for a launchpad that wouldn't be cleared between power cycles?
I'd think MEM2 would clear itself between on/offs (that system menu software has to sit somewhere, right?), which leads me to believe that the titles launched from the SD menu put themselves somewhere else.
Or am I wrong?
Any insight? This is just out of pure curiosity, I'm sure this has been documented already on the wiki, but reading register maps confuses the hell out of me. Hahahaha!