A main part of the issue is that companies are practically "asking" for people to pirate their stuff. Consider that a wii costs about as much as four games. At the cost of a wii game, I, for one, would not pay retail price unless I knew for a fact that I was really going to like the game. For this reason, I only own three games (not including Wii Sports), and I only have the third because it came with my Wii.
For all but the "best" wii games (I could count these on one hand, by the way), I would not pay more than $20. For practically all WW/VC games, I would not pay more than $5 (I own only one VC game, and only because I got it essentially for free). If the games were this cheap, I would have purchased at least three to four times as many wii games as I currently have, and a few WW/VC games. Therefore, the game companies would have made much more money from me, despite the lower income from each game sold. Also keep in mind that in some countries, games cost much more than they do in the United States. I know that if I lived in such a country, I would have either imported my wii and games, or, more likely, not bought them at all.
This is where piracy comes in. Many people absolutely will not (and often can not afford to) pay full price for all of the games that they want. Therefore, people find ways to pirate games. The game companies now get nothing for these games, rather than simply less money for each game sold (compared to my earlier suggestion of reducing game prices). After all, if games were cheaper, people would have much less incentive to pirate them.
Now there is another issue to consider. Just because someone pirates a game does not mean that they would have purchased said game if piracy was not an option. If I didn't believe that piracy was wrong, I would pirate many games, but I certainly will never pay the current prices for them. In fact, some pirates still purchase the games that they really like; possibly using piracy only as a means to try out the games before committing to a purchase (at one time, I fell into this group). In such cases, it is questionable how much (if any) damage is being done to the game companies. Furthermore, piracy can increase a game's popularity. Perhaps you play a friend's pirated game and like it enough that you want to own it yourself. Not believing in piracy, you go out and purchase the game.
Don't get me wrong. Piracy is wrong and it does hurt the game industry overall. It just doesn't hurt them as much as they would have you believe, for the reasons described above. However, it is still a significant problem. It also doesn't help that, money aside, it is easier to download and install a WAD than it is to purchase shop channel credit and download a WW/VC game from the shop channel. Furthermore, pirated Wii games are almost always played with a USB warez launcher these days. This can significantly reduce loading times and eliminate disc read errors (when I play SSBB from my original disc on my wii, it takes awhile to load, occasionally gives a disc read error, and always clicks very loudly, which is quite irritating). If you watch
this video, you will see how much better SSBB runs through a USB warez launcher, and games likely run even better through the latest loaders. To make matters worse, such loaders also eliminate the hassle of changing game discs. Finally, money aside, it is often easier to pirate a game than it is to buy it, and the pirate receives the advantages of the USB warez launcher. Although one could copy their legally purchased games to a USB drive to obtain its convenience, the is even more effort.
In the end, piracy certainly is a major problem. Unfortunately, there is next to nothing we can do about it. On the bright side, the game industry could take steps to discourage piracy (reduce game prices, make USB loaders an official feature, sell games online and allow users to download them and run them from a USB drive, and such). Until the game industry does this, my attitude is as follows: piracy is a problem, and I won't personally contribute to it. I will not, however, go to any significant effort to convince others not to pirate. After all, if the game industry does not do their best to protect their stuff, there is no reason why anyone else should.
Edited 2 time(s). Last edit at 09/18/2010 07:55AM by jbc007.