Irrlicht, a quick search of the Ogre3D forums has turned up a few interesting titbits of information that you may need to consider when attempting to get Ogre3D running on the Wii.
1) Ogre3D uses DirectX and OpenGL - The Wii does not
2) Ogre3D does not have a console port. It has a port to any open system - iPhone, Windows, Linux, Mac OS X.
3) There is a port to the PSP using the "opensource devkit", but that took one person over a year to get to 80% compete as they are having to re-code everything on the new system.
So I would sugest that you be prepared for a long and arduos journey into the depths of Wii coding while you attempt to fix the inevitable bugs in the Ogre3D system.
FYI, it's
devitPPC not devkippc.
Edited 2 time(s). Last edit at 10/21/2010 10:00PM by Energizer.