Hellow, I'm Technik, the developper of the Revolution Engine.
For those of you who don't know it, Revolution Engine is a 3D game engine for Wii based on libogc. It's awsomely simple to use (almost everything is done in a single line of code). Current version is 0.2.5 but I'm releasing the new 0.3 version in a few days. 0.3 features include:
2D system:
-Images and texts
-rotation and scale of images
-Colors and sizes for texts
-transparency
-Multiple (thousands) layers
-Hardware Rendered
3D rendering sistem
-Hardware rendered
-Static mesh loading
-Animated meshes loading (md5)
-Textures
-Transparency
Physics
-Collision Detection points, spheres, boxes.
-Time speed adjustements (bullet-time effects for example)
In addition, for future releases, I'm also developping the lighting system (supporting different kind of lights), the shadows (full scene shadowing), many improvements on physics, texture effects like normal bump mapping and gloss mapping...and so on. The website is qute primitive but i'm uploading content regularly, you can visit it at
Revolution EngineUPDATE: Version 0.3 is now avaiable for download at the website. I'll start uploading tutorials soon
Edited 1 time(s). Last edit at 01/16/2009 12:50PM by technik.