Ideas I've been toying with August 22, 2008 03:37PM | Registered: 16 years ago Posts: 443 |
Re: Ideas I've been toying with August 22, 2008 03:54PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with August 22, 2008 04:00PM | Registered: 16 years ago Posts: 443 |
Re: Ideas I've been toying with August 22, 2008 04:04PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with August 22, 2008 05:40PM | Registered: 16 years ago Posts: 59 |
Re: Ideas I've been toying with August 29, 2008 09:33AM | Registered: 16 years ago Posts: 17 |
Re: Ideas I've been toying with August 31, 2008 02:15AM | Registered: 16 years ago Posts: 289 |
Re: Ideas I've been toying with August 31, 2008 03:14AM | Registered: 16 years ago Posts: 211 |
Re: Ideas I've been toying with September 03, 2008 09:03AM | Registered: 16 years ago Posts: 443 |
Re: Ideas I've been toying with September 03, 2008 11:54AM | Registered: 16 years ago Posts: 211 |
Re: Ideas I've been toying with September 03, 2008 02:01PM | Admin Registered: 16 years ago Posts: 5,132 |
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Re: Ideas I've been toying with September 03, 2008 03:38PM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with September 04, 2008 01:38PM | Registered: 16 years ago Posts: 443 |
I would love to see any one person write UT3 in any language for free, without using any libraries (except maybe DirectX).Quote
WiiPhlex
Depends how you define real games, I'd like to see someone make a game like ut3 or crysis in GameMaker ;)
Hmmm, didn't Lua get released for the Wii?!... It's no longer listed on Wiibrew, but I definately saw it at one time.Quote
WiiPhlex
BASIC would be bad for the scene. Similar thing happened with lua on the PSP
Re: Ideas I've been toying with September 04, 2008 01:59PM | Registered: 16 years ago Posts: 211 |
Re: Ideas I've been toying with September 04, 2008 02:36PM | Registered: 16 years ago Posts: 443 |
And that is due to C++ programmers "shunning" BASIC programmers...Quote
WiiPhlex
the problem with people making games in BASIC is those who program effectiently and put in much more work with a language like C++ is that they may not get the credit they deserve.
You're splitting hairs. An "inefficient" function call in BASIC is due to either -Quote
WiiPhlex
One thing that may require hundereads of lines in C++ may only take one horribly inefficent function call in BASIC, therefore, it is bad for the scene.
And who are you to judge who should and shouldn't be doing it?Quote
WiiPhlex
What's wrong with getting people who shouldn't be doing it? Everything.
I suggest you learn assembler then... You do know there's no such thing as an "Object" when the CPU is ticking away, it's a data structure with pointers for Subroutines, which, wait... anybody can reproduce in any language (that supports custom datatypes)Quote
WiiPhlex
If people are serious about programming I suggest they learn a proper language,
I don't disagree with this statement, but couple of flaws -Quote
WiiPhlex
or if they learn a language such as BASIC (if it actually is one) or lua, then they should learn it properly before pumping their crap onto the internet and telling everyone how amazing they are then telling even noober noobs how to do stuff in a bad way.
I don't quite follow the "DirectX is not supported on the Wii" quote. What's that got to do with anything? I showed you a 3D game in GameMaker. Okay, it's not UT3, but it's a 3D game not written in C++! Which is my point.Quote
WiiPhlex
As for UT3 ported with BASIC, it is currently written in C++ and DirectX9/10. DirectX as far as I'm aware is not supported on the wii. Considering that in C++ it's not very quick (8 render state changes per polygon I believe) then I don't think that it would run on BASIC at all. Then considering that a team with a huge budget and some of the best game programmers in the world were working on it... good luck to anyone who even attempts to do that.
Re: Ideas I've been toying with September 04, 2008 08:33PM | Registered: 16 years ago Posts: 114 |
Ah, the stench of elitism. If you're just into homebrew in order to show off your 1337 C++ skills you're doing it for the wrong reason. You do it to give something to the community, let others enjoy your work (users couldn't care less about what amazing programming feats you accomplished and only care about the end result; developers will give you the "credit you deserve" if you've done something worthy of noting). You don't do it to show off that you have the patience to use a language that doesn't provide utility functions for common scenarios. IMO anything that saves time is a good thing, but unfortunately it comes at the cost of performance. C++ isn't for the faint of heart, but that doesn't mean those people aren't creative enough to make good games if given more efficient tools to work with.Quote
WiiPhlex
the problem with people making games in BASIC is those who program effectiently and put in much more work with a language like C++ is that they may not get the credit they deserve. One thing that may require hundereads of lines in C++ may only take one horribly inefficent function call in BASIC, therefore, it is bad for the scene.
I'm just going to leave this here and remind people that you're teaching others to use libwiisprite.Quote
WiiPhlex
To further this, the noobs were teaching even noober people ways of doing stuff that was horribly inefficient and there was a stream of crap make from lua that poured in the scene. I don't want to see the same thing happen with BASIC on the wii.
Re: Ideas I've been toying with September 04, 2008 09:28PM | Registered: 16 years ago Posts: 289 |
Re: Ideas I've been toying with September 05, 2008 01:11AM | Admin Registered: 16 years ago Posts: 5,132 |
Re: Ideas I've been toying with September 05, 2008 01:49AM | Registered: 16 years ago Posts: 59 |
Quote
Arikado
BASIC is a learning language. I still say that with all of the libraries and source available for C++ coders to work with, returning to BASIC would be a waste of time. Furthermore, I highly doubt that whodares could pull of getting BASIC programs to run on the Wii, so lets not get to upset over nothing.
I partially agree... people are allowed to be proud of their creations and want people to use and look at them, it also allows them to learn what people like/dislike about their work so they can change it for future programs.Quote
Arikado
On another subject, WiiPhlex I totally agree with you on keeping people from posting retarded programs (see the story of rick and schmid) onto wiibrew. While I wouldn't call them stupid (they did install devkitPPC and set up libogc afterall), its certainly best not to make things easier for them.