wiiload with official sdk February 05, 2009 02:57PM | Registered: 15 years ago Posts: 3 |
Re: wiiload with official sdk February 05, 2009 03:11PM | Registered: 15 years ago Posts: 276 |
Re: wiiload with official sdk February 05, 2009 03:37PM | Registered: 15 years ago Posts: 3 |
Re: wiiload with official sdk February 05, 2009 03:57PM | Registered: 15 years ago Posts: 276 |
Re: wiiload with official sdk February 05, 2009 08:06PM | Registered: 15 years ago Posts: 3 |
Re: wiiload with official sdk February 05, 2009 09:19PM | Admin Registered: 15 years ago Posts: 5,132 |
I find that hard to believe (look at bobs game). I would think a publisher would want to stay as far away as possible from an illegally created program.Quote
villa_lad
What righteous planet do you live on? publishers and developers are interested in two things only does it work and will it make money! they dont give a damn about "illegal tools" if they like it they can have you added to their external developer base at the least.
Well, since the HBC can only run devkitPRO dols I dont think homebrew is for you. Instead you should buy an official SDK and develop officially.Quote
villa_lad
Developing product on non-standard SDK's causes more problems than you could ever imagine. Even though DKP is a great bit of software the official SDK comes with full documentation and development tools which gives the programmer guidelines and confidence that the product is stable.
The strict testing and lotcheck followed by both NOJ,NOA and NOE to get the product to market is frightening and development using the official SDK is a must.
Another thing to be aware of is if you have a product worthy of submission to a publisher etc, supplying an elf file that is non standard to the official hardware dev kit, they would be unable to test and review it! ergo your stuffed (videos, jpg's and synopsies of product dont cut it any more)
Believe it or not, the HBC is legal because all the neseccary files to install and run it are copyrighted by team twiizers.Quote
villa_lad
As far as legality is concerned most software and operating systems are effectively loaned to the user for specific use outlined in the small print (very small print). therefore any attempt to hack, homebrew or what ever is illegal. reverse enginering is ok as long as you dont interfere with the normal operating of the OS, i.e. you have to write your own o.s. which access's the hardware only! no calls to the official o.s. )
Thats very impressive. I'm already a fan of you :) I would love some names of titles you worked on.Quote
villa_lad
I have 40 plus games behind me on handheld consoles, and developed a hardware/software dev kit for the original Gameboy/GC which I sold to official developers.
I got out of the industry cos i was bored but the Wii interests me enough to get my hands dirty again!!!