Question regarding wii nand May 14, 2009 02:26PM | Registered: 15 years ago Posts: 43 |
Re: Question regarding wii nand May 14, 2009 10:01PM | Registered: 15 years ago Posts: 56 |
Re: Question regarding wii nand May 14, 2009 11:14PM | Registered: 15 years ago Posts: 43 |
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diffikolt
Great question. I'm assuming the chances of the bad blocks being the location of what is causing the brick will be slim to none, so even if it can't write to that area, it should still recover the Wii.
Also assuming NAND degradation is the same with any product...different with each and every NAND.
Re: Question regarding wii nand May 14, 2009 11:42PM | Admin Registered: 16 years ago Posts: 271 |
Re: Question regarding wii nand May 14, 2009 11:48PM | Registered: 15 years ago Posts: 43 |
Re: Question regarding wii nand May 14, 2009 11:52PM | Registered: 15 years ago Posts: 56 |
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niko86Quote
diffikolt
Great question. I'm assuming the chances of the bad blocks being the location of what is causing the brick will be slim to none, so even if it can't write to that area, it should still recover the Wii.
Also assuming NAND degradation is the same with any product...different with each and every NAND.
I don't think you totally get what i mean. I know all nands won't degrade in the same way.
Say I have a nand backup with 0 bad blocks. As an example block 1 goes bad and it held a vital system file. You go to restore your nand backup for whatever reason, now is the restoration process intelligent? Would it rearrange the backup to take into account this new bad block, or just try and write to that block? Thus making your backup useless.
Therefore when i mention is it possible to make a program to check the backup, compare its structure to that of your wii's current nand state to see if they are compatible. And as a further thought if there is a discrepency between the two could the program modify the backup to compensate for changes in the nand since the backup was taken?
Re: Question regarding wii nand May 15, 2009 12:21AM | Registered: 15 years ago Posts: 43 |
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diffikolt
However, if there was a bad block located where a VITAL file was located, wouldn't your Wii not load regardless?
Re: Question regarding wii nand May 15, 2009 06:11AM | Registered: 15 years ago Posts: 21 |
What we would need here, methinks, is just backup of the keys. Then use some MINI-using Any Region Changer-clone that: (1) Wipes the Wii, (2) Injects the new key info into the right places, (3) Reinstalls System Menu and all IOS:es from Nintendos servers.Quote
niko86
Generation of a new nand file structure within the wii something thats ever been looked into? I'd guess its probably all down to working out how nintendo generates them on an individual basis using each machine individual keys.
Re: Question regarding wii nand May 15, 2009 01:17PM | Registered: 15 years ago Posts: 43 |
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magu
What we would need here, methinks, is just backup of the keys. Then use some MINI-using Any Region Changer-clone that: (1) Wipes the Wii, (2) Injects the new key info into the right places, (3) Reinstalls System Menu and all IOS:es from Nintendos servers.
Re: Question regarding wii nand May 15, 2009 08:41PM | Registered: 15 years ago Posts: 21 |
Problem though with this is that it'd make it really easy to spoof your Wii keys, which would possibly induce problems, since those are supposed to be unique.Quote
niko86Quote
magu
What we would need here, methinks, is just backup of the keys. Then use some MINI-using Any Region Changer-clone that: (1) Wipes the Wii, (2) Injects the new key info into the right places, (3) Reinstalls System Menu and all IOS:es from Nintendos servers.
If this would work it would save the inevitable cries of people who lose nand backups etc and no way to recover.
I guess it would be possible to restore wii's to something close to their original configurations when bought. Making removing a few months of uneducated installations and modifications alot easier ;p