FreedroidRPG February 23, 2011 08:14AM | Registered: 12 years ago Posts: 3 |
Re: FreedroidRPG February 23, 2011 10:09AM | Registered: 14 years ago Posts: 379 |
Re: FreedroidRPG February 23, 2011 04:51PM | Registered: 14 years ago Posts: 686 |
Re: FreedroidRPG February 23, 2011 06:08PM | Registered: 12 years ago Posts: 3 |
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Daid
The hardest parts are video and audio. SDL is ported, but SDL on the Wii does not always acts the same as SDL on the PC. Audio does only 32kHz or 48kHz for example.
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tueidj
modifying SDL-wii to support using the nunchuk stick to control the mouse pointer
Re: FreedroidRPG February 23, 2011 06:27PM | Registered: 14 years ago Posts: 379 |
Re: FreedroidRPG February 23, 2011 07:09PM | Registered: 12 years ago Posts: 3 |
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Daid
And then there are memory constrains, you only have something around 80MB of memory to work with on the Wii, this includes everything including textures in memory.
Re: FreedroidRPG February 23, 2011 07:49PM | Registered: 14 years ago Posts: 379 |