QuotetueidjBooting a NAND title when you're not identified as that title isn't going to end well.It seems that I'm going to need ES_Identify after all. If the IOS patch for ES_Identify only works for IOS36... Is there any way to reload IOS and keep AHBPROT? Or maybe there is an ES_Identify patch for newer IOS somewhere?by marc_max - Coding
QuoteWiiPowerYou need 32 bytes aligned buffers, you know that? Maybe there's a problem with the content numbers? I'm not sure if the content numbers match the file names on nand. Did you check that you try to load files that exist? Also what do you mean exaxtly with "when it jumps to the executable"? Yes, I use memalign(32... instead of a simple malloc. The content numbers don&by marc_max - Coding
QuoteWiiPowerAs far as i know the IOS patch for ES_Identify which allows you to use ES_Identify only works with certain IOS. I don't think that any 5x or higher is compatible.Thank you, I didn't know that. QuoteWiiPowerBut why the complicated way? Don't you have the source code for a nand permissions patch? With that you just have full read/write access to the whole nand. u8by marc_max - Coding
Quotegiantpunewhy are you trying to identify as the super user? what do you think the iospatch.c has done for you? basically what the ios patcher.c s doing is useless for you. the patches it is applying are not the ones you are needing. it is patching signature checking, unencrypted disc read limit, & FS permissions. The IOS running still does not let you use ES_Identify(), SetUID(), or aby marc_max - Coding
I'm trying to get Banana Saves working without a cIOS using AHBPROT. Banana Patcher was only a simple modification of another application. However, I'm a noob when it comes to using the SU identification Wii methods, TMDs, etc, so this can be a good way to learn how it really works. You can get the original code in the Banana Saves page at Wiibrew. I only modified the main to ignoby marc_max - Coding
Thank you again, giantpune. Both Stack Smash & Bannerbomb sound good, but I was looking for an universal method. Stack Smash could be the best solution because it's ran within the game. Main problem is that it's only for NTSC users (and I'm a PAL).by marc_max - Coding
Thanks for your answer, giantpune :) However, the idea of having the disc is not an option. I know almost all of you here are against backups, but some users play from hard disk instead of the original disc. I don't want to open the same discussion again. But... Is it possible to make a legit disc check? Explanation: the user inserts the original Brawl disc and BrawlStats saves the gameby marc_max - Coding
Then it's harder than I thought. If you get some results, please post them here, I'm very interested :)by marc_max - Coding
Hi, I'm developing the final version of BrawlStats (http://wiibrew.org/wiki/BrawlStats) and I have a question. My application needs a cIOS or trucha bug in order to read Super Smash Bros. Brawl save data. I have no problem on that, but I'm aware that other users don't want to install a cIOS or to patch an IOS. I was wondering if there is any way to read the save data without havby marc_max - Coding