I'm using Mono (C#) to compile everything including the Mono runtime statically into a single .EXE. This works, and there are no dependencies but it is in the EXE format still. I am very familiar with the PE format, and I want to convert it to the ELF/DOL format. I know x86 and PPC architecture differ, and I'm working on targeting PPC in Mono's compiler. However, I believe thisby SiLo - Coding
I thought the same. I assume this is what the existing toolchain (DevkitPro) is doing. From what I gather, everything on the Wii seems to be very singleton. One IOS running, one DOL/ELF running. So the task is, take a C# program and compile it fully static into a single executable, removing the need of a JIT engine, in a PPC friendly form. Judging from Mono:Runtime, this is entirely possby SiLo - Coding
While this may be in true in other cases, I believe the community promise is more than just a guise to open source development of C# and the CLR. Microsoft issues patent promise, dispels Mono legal concerns. At this point, I'd rather worry about the technical implications rather than the legal ones, namely since the legal ones seem to be defined already. While I understand there is a sliby SiLo - Coding
Even if Microsoft did have the power to oust all other C# implementations underground, it would not be in their best interest now, nor later from what I can see. First off, Microsoft holds a huge market share in both the OS and IDE market. Windows 7 is restoring a lot of damage that Vista did, and Visual Studio has always been great, especially since 2005. When developing for Windows, many devby SiLo - Coding
Quotedaniel_c_wWe do not really know what is the issue, but the imho the following facts strongly suggest, that the Wii has a "shitty" drive. -The drive is from the same manufacturer, that created the GameCubes drive. -Both make clicking noises -The Gamecube drives had a bad reputation. Not as well known like the Xbox's RROD, but back in the day I had not hard time to find people who getby SiLo - Homebrew General
From what I understood, no one 'owned' the C# language necessarily, it's a specification just like C/C++ is. Yes, some companies like MS and Novell have developed their frameworks for it and such, but why can't it exist on the Wii? As holy_artefact said, the point of the .NET language was to abstract everything from the underlying system and be able to write code that "justby SiLo - Coding
So I've been looking to get into Wii homebrew for a while and I think now is the time. I'm very pleased with how far the community has come and I want to further it, in larger strides than just a single program if possible. What I really want to do is make homebrew, using C#/.NET really easy. From what I can tell, Devkit seems to be the main way to go for homebrew, using C/C++. Whileby SiLo - Coding