Arikado, I have added you to the committer list. The WiiDoom project is located at: Feel free to check in whatever you want. Looking at your work on Hexen and Heretic, I am sure that WiiDoom will be in good hands. :-) Thanks Daveby jendave - Homebrew Applications
QuoteArikadoDOOM WADs are nothing to worry about as far as the rules are concerned ;-) Anyways, I've been playing with the WiiDOOM source for a couple days now (I'm trying to use it to get Hexen running) and have also encountered this and a few other very annoying issues. I actually fixed one of them for myself already. Eventually I was thinking about getting in touch with the develby jendave - Homebrew Applications
WiiDoom 0.4.2 is out. It has been recompiled against devkitpro r21 and the latest SDL. Please download it from Thanks Daveby jendave - Homebrew Applications
Made some progress. I got the controls to work. Doom 1 and Shareware Doom work great, but Doom 2 crashes before even loading the start screen.by jendave - Homebrew Applications
Sorry to bump this old thread, but as the "maintainer" of WiiDoom, I recompiled WiiDoom but need some help. I used to simply get a black screen when I tried to start a level, but I have fixed that. However, the controls do not work anymore. Since the last time I worked on it devkitpro has been updated several times. Any advice on how to get the SDL controls working? The WAD chooser screen works fby jendave - Homebrew Applications
No, it does not set up a console.by jendave - Coding
Hi, I am trying to update WiiDoom to the latest SDL and devkitpro 18. Compilation and linking work fine. I can start the app but it returns back to HBC after I choose to load a file. The previous version of WiiDoom would print some text to the console about what it was doing. However, I cannot get the new version to print (via printf) any console text to the screen. Any ideas? It would be veryby jendave - Coding