I've just uploaded the final Wii version of this platformer game made with BennuGD. The game was made by Gabriel Garrote. In this game you control a monkey and must escape from an evil scientist's lab. There is a preview version in the Homebrew Browser that wasn't supposed to go public so if you downloaded that, give this version a try, as it fixes quite a few things, including soby josebagar - Homebrew Applications
I would like to introduce "King Of Fighters - Flames Of Courage V5e" by EGS (not me) for the Wii. This game is a The King of Fighters remake by EGS for the Wii made with BennuGD. It's a very complete remake and really fun to play. The game dource code is licensed GPL, in case you want to modify it. A few screenshots: (More @ the author's page here)by josebagar - Homebrew Applications
Hi everyone, I've been working for quite some time to get the BennuGD game engine ported to the Wii. BennuGD is a multi-platform (right now, it's supported in linux/win32/gp2x wiz and works in gp2x/pandora consoles. It's compiling in MacOSX too, but not fully working there, yet) game programming language/game engine focused on simplicity. It tries to abstract most of the compleby josebagar - Coding
Thank you very much for your quick response and for the great job you've done with the SDL. Without it, my port would have been inviable. I don't think I have the required knowledge to solve this limitation, so I've written a couple of small scripts that use VLC to resample the sounds to 32KHz and recode them in OGG. I'll leave the links here in case they're useful toby josebagar - Coding
Hi all! First of all, let me introduce myself. I'm currently porting BennuGD (Bennu Game Development) to the Wii. BennuGD is an open source game programming language with a focus on simplicity and based on SDL. You can see some sample BennuGD projects with source here, here or here. The thing is doing quite wel, but I'm experiencing some trouble with SDL_mixer. Right now I startby josebagar - Coding