I drew on the screen the binary representation of PAD_ButtonsDown(0),Up and Held as well as the analog and sticks. the classic controller has the same button mappings as the reguar gamecube with analog and sticks (right is sub). The home and plus buttons both act as the start. The minus button appears useless. ZL and ZR are both the same as Z.by Chicken_Bones - Coding
yes I was going with the chunk idea with 5x5x5 chunks around the player with linear arrays of 32x32x32blocks = 16 MB per player. Other stuff shouldn't even take a MB so it should be good.by Chicken_Bones - Coding
QuoteDaidSo, why do you need the 3 dimensional super array? My first guess would have been something like minecraft, but the 4 was odd in that. Got me :) it's inspired by minecraft but 4 player and in a different direction. still can the wii handle it?by Chicken_Bones - Coding
ok but PAD_BUTTON_ZR and PAD_BUTTON_ZL aren't defined in classic PAD.hby Chicken_Bones - Coding
I have a classic controller that connects to the gamecube ports on my wii (not the wiimote). Not suprisingly WPAD_CLASSIC_BUTTON_WHATEVER doesn't work. I have been able to use the controller with mariokart. What functions would I use to get the buttons and thumbstick input?by Chicken_Bones - Coding
MyClass { u8 id; int light :4; int side :6; int data :14; };//total = 32bits = 4bytes MyClass classarray[4][256][256][128]; QuotechrisBear in mind that the bool type actually takes up a whole byte so you will want to use bitfields again here. But yes you are going to run out of memory. You'll have to come up with a different approach. That should be better. QuoteDaidUhm,by Chicken_Bones - Coding
Thanks MyClass { u8 id; bool side[6]; int light :4; u8 moredata :6; u8 data; };//total = 32bits = 4bytes MyClass classarray[4][256][256][128]; 4*256*256*128*32bits = 1073741824bits = 134217728bytes = 128MB Ok that means I have an extra 6 bits to fill (no problem there) but I have heard that the wii only has 88MB of RAM so would it be able to hold this much (128MB plus morby Chicken_Bones - Coding
have a game that I plan to make. I just need to know can the Wii handle the memory requirements. Probably can but what is the max wii memory?If not suggestions on how I could reduce the memory needed would be appreciated. MyClass { u8 id; bool side[6]; u4 light; u8 data; };//total = 26bits MyClass classarray[4][256][256][128]; this should be 4*256*256*128*26bits = 872415232bitby Chicken_Bones - Coding
I fixed it by setting my wii settings to 50hz instead of 60hz, now it's back to the small black rectangle at the bottom (at least nothing's cut off)by Chicken_Bones - Coding
I'm using 640x480 and before nothing was cut offby Chicken_Bones - Coding
My TV is like 52 inch plasma bought 2 years ago On one of my apps everything from around 450 down is cut off, sides and top are fine (currently estimating) On the other the sides have around 15 pixels off and the top and bottom around 15 each too (currently estimating)by Chicken_Bones - Coding
Funny thing is I'm a PAL user. I live in Australia.by Chicken_Bones - Coding
Hi, I'm having a problem with all the homebrew I've been making, I am using GRRLIB and some of the bottom and top of the screen is cut off. I don't know why but a month ago this didn't happen but I would have a black rectangle at the bottom of my screen (which was fine) but now the top and bottom of the screen is being cut off.by Chicken_Bones - Coding
I did use elizabeth_hay_jpg_size and no use will post pic soonby Chicken_Bones - Coding
I had 82 images all needing to be resized so I used advanced batch conveter for the resizing. But even GRRLIB_LoadTextureJPGEx doesn't work.by Chicken_Bones - Coding
it seems like it was a problem with my jpeg as other jpgs worked. any ideas why? it ended in 0xD9 0xFF and started the same way others that worked did?by Chicken_Bones - Coding
I put the JPG in the data folder and opened it with hex editor to get sizeby Chicken_Bones - Coding
int countfiles() { DIR* smalldir = opendir("sd:/daylily pics/small"); DIR* bigdir = opendir("sd:/daylily pics/big"); int filebig=0, filesmall=0; if ((smalldir != NULL)&&(bigdir != NULL)) { while(true) { struct dirent* pent = readdir(smalldir); if(pent == NULL) break; if(strcmp(".", pent->d_name) != 0 && strcmp("..", pent->d_name) != 0) {by Chicken_Bones - Coding
Makes no difference :( still exits to homebrew channelby Chicken_Bones - Coding
Can I use GRRLIB_LoadTextureJPGEx with GRRLIB_LoadTextureFromFile? 68x52by Chicken_Bones - Coding
Whenever I try to load a jpg either from sd or inbuilt with GRRLIB_LoadTexture() or GRRLIB_LoadTextureJPG() or GRRLIB_LoadTextureFromFile() the wii always returns to the homebrew channelby Chicken_Bones - Coding
Can someone please inform me about how to use the Wiimote LED function in the latest version of devkit ppc (wiisuse)by Chicken_Bones - Coding
Thanks. Which IOS should I use for crazy installer. IOS 36 workz.by Chicken_Bones - Getting Started
I am a bit of a noob but have searched ll over the net and would like a clearer understanding of this topic. Can I create custom channels to run from the system menu and load a .dol? Just like Riivolution and the HBC. If so how. I have heard about installing custom channels via wads. Is this true/legal and the only way. I have heard of CustomiseMii but it uses WADs and WADs are banned heby Chicken_Bones - Getting Started
I am trying to make a flood fill algorithm for my paint app. I have tried 2 different types of floodfill, stack and a queue. Both worked sometimes over small areas on gcube. On the wii they both freeze my app and make the screen go all green and weird. My source is uploaded here Code Any help would really be appreciated as I have tried everything I can think of.by Chicken_Bones - Coding