Hello, Thank you to be interested in my work ! This is encouraging. My work is not a port. It is a remake. Each line of code are mine and the gameplay is not exactly the same as the original game. I'm sad you cannot play this game - it is playable (even if some weapons don't work) - and your feed back is gold for me ! I will check the released version and send you a new version,by DaVinz - Ideas, requests
Thanks a lot for this source Linus ! (... and Hermes ;) ) ...but it prove only that it's impossible to emit a wave via asnlib. (Hermes use samples that he plays at different speed to simulate note and octave. It is the method used fo Mod, Mid, etc..) After some research I finally found why it's impossible. Our "good old BASIC" drive a sound processor. This sound processor is a waby DaVinz - Coding
Yes, you're right :) and these definitions were the origins of my question. I've found the very first function declared in asnlib.h : int ANote2Freq( int Note, int Freq_Base, int note_base ); but this function don't play any sound. It should just be a convertion function. So I think this function is use for decoding MOD (were a root sample is play at different rate to makby DaVinz - Coding
Hi ! Is there a solution to play notes (or a frequency) with the ASND library ? A function like, for example, in this good old BASIC : Sound( MyNote, Duration ); For the moment, the only solution I've found, is to get a sample of a note, and play it at different speed. Is it really the only way ?by DaVinz - Coding
Hello everybody ! I'm working on a game that is a remake of Scorched Earth. This is a game of war, destruction and carpet bombing, so... I want, to make a good introduction. First, in the darkness of space, a text appear line by line, in the center of screen. Progressively, stars incoming. Next, the earth come by the bottom-right corner. At this moment, in the center of screen, theby DaVinz - Ideas, requests
Hi, I have a complementary question for this topic... The function ASND_SetVoice read only PCM Files. Is there a solution to play multiple MP3 files with mp3player.h (or the MOD reader) ? I've examine the header, and no function allow the user to set a new Voice for the MP3 reader (nor MOD reader). Is there a trick to force MP3Player_PlayBuffer to use a defined voice ?by DaVinz - Coding