It was more a case of playing against a friend, so could swap ip addresses before playing. the game this is based on used a similar method of setting up the network, in that you have to put ip address in. just wondered if there was any documentation or code on how to set it up.by steaky1212 - Coding
I know there are apps that use the network capability but I wasnt aware of any games that currently use this feature (if you can enlighten me that would be great) I have a game that would be nice to have networked, and the traffic could be used to keep the game in sync (traffic consist of IR position). What are the implications of using FTP? I noticed that there is lwIP as part of libogc buby steaky1212 - Coding
Hi, I was just wondering how close online homebrew gaming is? Is it possible to use lwIP so send data between Wii's and so have the basis of a p2p or client-server network? Steveby steaky1212 - Coding
Hi, I noticed that MLlib was removed for GPL violations - and so I wanted to clear all this up. What libraries are released under a license, and if you use libwiigui, for example, how would you go about crediting them. Plus how far do you have to give credit, and do I have to give credit to whoever answers this?? Do I have to release my source code, or does this depend on the librarieby steaky1212 - Offtopic
thanks everyone for clearing that up.... donations seem to be the way to go IF I wanted to reclaim some money then. On a side note, I've not had much experience with the licensing side. I am in the process of writing a Wii version of Liquid Wars. I didnt get anywhere looking at the source code, so I rewrote it from scratch using possibly a different algorithm. I havent used any additionby steaky1212 - Offtopic
Hi, I am working on a game (that will be released free to the world). However, if I wanted to sell the game then what is stopping me? How much of the "scene" comes under various Creative Commons or GNU stuff?by steaky1212 - Offtopic
my mistake... this is the algorithm void bucket_fill(int x, int y, int value) { if (grid == 0 || (grid - value)>0) { grid = value; if (x < map_size-1) bucket_fill(x + 1, y, value+1); if(x>0) bucket_fill(x - 1, y, value+1); if (y < map_size-1) bucket_fill(x, y+1, vby steaky1212 - Coding
Ok, I've got a 300x300 grid that I want a many-to-one shortest path algorithm. An ascending flood fill will do that, and "curve" round walls. I tried doing a recursive one but the display went all screwy (green screen, then diff coloured lines all over the place) then it just stopped responding. I am assuming this was due to a stack overflow ( as I dont know what else it could be),by steaky1212 - Coding
Hi, I've got 2 questions here. I think I need to implement a 4-way floodfill using a queue as storage, does anyone know how I would go about it (tad cheeky :P) basically need something to look like this.. where w is and edge, and x is the center. 5 4 4 4 4 4 4 w 5 5 5 4 3 3 3 3 3 w 4 5 5 4 w 2 2 2 2 3 4 5 5 5 w 1 1 1 2 3 4 5 6 6 w w x 1 2 3 4 5 7 7 7 w 1 1 2 w 4 5 8by steaky1212 - Coding
this would be a bad time to say directly then :s looks like I'm starting it from scratch then :p in which case, i really dont like pointers, and i never understood why people would use them. maybe i can get to a point of using em - but not liking it. Surely if I store everything in 2d arrays then the algorithm to give gradient is in array, fighters are in array, map in array, it gby steaky1212 - Coding
wow, a lot has been written in that short time. The plan was to draw the map as a background. set the walls up. Populate a 2(maybe 3) dimension array to hold the army fighters. move the fighter according to algorithm output the fighter positions etc. (I learnt the array "trick" doing homebrew for gameboy and it worked fine) as of yet, i havent done any real work on the GUI as neeby steaky1212 - Coding
QuoteCloneDeathlol, there is no magic "convert_bmp_to_easycollidable_array_of_objects()" function. I hate to say this, but to ruin your hopes and dreams: -Programming isn't magic -Standard official C++ isn't as standard and official as you would think. I know both of these things already, but I didnt know if there was a way of reading off the graphics buffer before displaying itby steaky1212 - Coding
Hi, Most of the algorithm is down for my version of Liquid Wars. However, to get closer to Liquid Wars I need to have maps. I am semi-content on hardcoding 1 map for testing, but would like a much cleaner/better way of doing it - involving importing a bmp/png/jpeg etc and LiqwiidWars assigning map properties given the picture. So have a folder of png's (or whatever) and a specific colby steaky1212 - Coding
Quotedaniel_c_w Which Microsoft product has that rule in its EULA? Neither Windows 95, 98, 98SE (all german) or Windows XP (german, and an english one) say that. I scannend the XP EULA for "peer", "five" and "5". No match My bad, it used to be 5 when I researched it in February, but they've obviously increased the limit From Installation and use. ...... You may permit a maximum ofby steaky1212 - Offtopic
Hi, I'm kinda new to coding for the wii, but i can code in c/c++ so I thought I would give it a go. Are there any tutorials for porting games? Liquid war is on: steveby steaky1212 - Ideas, requests
--My two-cents worth-- How many people have read the full EULA of the Wii - if such a thing exists. I only bring it up as people are throwing around reverse-engineer and "i paid for it therefore it is mine". If anyone reads Microsofts EULA they say that reverse-engineering/disassembling is against the EULA. They also say that no more than 5 pc's can access your PC at any one pointby steaky1212 - Offtopic
Hi, I downloaded the Windows Installer pointed to in the tutorial (I am on XP) I tried to compile the example with Programmers Notepad but it didnt work. It came up with a message like: Make: execvp /bin/sh Permission Denied Make: vfork Permission Denied None of my paths have spaces in, as I heard that was a no-no. Any ideas on what caused the problem, or how to fix it. Ive triby steaky1212 - Coding