Quotecactusjack901QuoteaujakevQuoteArikadoQuotemetroid_maniacThe Wiimote speakers can only really make generic sounds for us, using it as a mike won't work well. When we initially checked out the hardware it was discovered that the speakers are in fact two way. However, making them work in reverse hasn't been accomplished (yet). So nintendo (in theory) could be listing to us when weby berighteous - Ideas, requests
I have some exciting homebrew game projects in the works for the Wii...by berighteous - Offtopic
I'm not sure about "open source," at least until any game is released. I want to retain creative control through completion of each game as I designed them. But anybody who wants to help me put these together can help. I'd like to keep track of who is doing what. When the game is "done" open source is fine by me. I'd love to see other people playing with the code to makeby berighteous - Ideas, requests
I'm watching both threads. I don't know if I can do the c conversion, as some of the include libraries I originally used either don't exist anymore, or no longer work in the current version. soundblaster routines, keyboard reading, and font printing. Since all of these would be different on the Wii, it doesn't make much sense to me to do the C conversion, when the euphoriaby berighteous - Ideas, requests
hi! About 10 years ago I developed a bunch of VGA Arcade shooter games for Dos. Typical one man show, All the artwork, sound effects, music, programming, etc. from scratch in a fast interpreted language called Euphoria for the PC. They were cool back then and fun to play. Here are a couple of youtubes of them running under dos box on the PC: Star Ranger http://www.youtube.com/watch?v=tAt2MOEby berighteous - Ideas, requests