Not all of the original hardware can do it, tho. So you can either wait for a special "Sunnyvale 6-switch edition" of Stella to be developed...or just use the hacked romfile that addresses the problem directly. Speaking of romfiles...those aren't "original hardware" anyway ;)by Nukey_Shay - Homebrew Applications
QuoteICEknigh7Then it really is the emulator's fault, since it's supposed to act like the actual hardware...Not really. For the program to work as intended, it relies on the system allowing something that it's not supposed to. So an emulator correctly replicating the "accident" would have two options: either allow the faulty programming to work (in which case a LOT of other progrby Nukey_Shay - Homebrew Applications
Thanks for the props :) The problem with Koolaid Man is not the emulator's fault, really. Those are written based off the TIA design specs. The collision detection bug is a problem in the original game's program code - it's been described as a "happy accident" that it works at all on actual hardware (even some versions of hardware will not play the game correctly). All that nby Nukey_Shay - Homebrew Applications