QuoteekeekeReally, the only solution would be to build a custom adapter and have custom software that could use it, which would be quite difficult when it comes to figure the pixel beam screen position: gamecube/wii software has a mean to read the current beam H and V position but it would need to be read by the emulator as soon as the zapper (and your custom adapter) reports pixel beam detectionby robneal81 - Homebrew Applications
Yes, the Zapper used two pins that the NES controllers did not. When those pins are accessed, it tells the NES to flash the screen. I think I found a pinout of both the NES controller and the Zapper: NES Controller 1. Brown Wire = GND 2. Red Wire = Clock 3. Orange Wire = Latch 4. Yellow Wire = Data 5. Whire Wire = VCC +5V 6. NC Blank = Open No Conductor 7. NC Blank = Open No Conductorby robneal81 - Homebrew Applications
Hey guys, I was hoping you could help. I have a CRT TV that my NES and Wii are hooked up to. I play all my old NES zapper games on the TV and they work great. I was hoping to plug the Zapper into the Gamecube port of my Wii (using an adapter) and play some of the rarer NES zapper roms on FCE Ultra GX. I own this adapter and I couldn't get it to work: I tried setting the Gamecubeby robneal81 - Homebrew Applications