Thank you Dr Lucky. That worked and I would probably never have thought of trying that myself. If I reconnect the nunchuk while playing a movie it starts to move again and when I take it out it stops. I asume it's a bug or have I missed something int he documentation? I thought there wère some new features that the nunchuk could be used for and i figured it should be possible to have it coneby midihead - Homebrew Applications
When I start Mplayer-CE 0.5 on my 4.0E system the whole picture starts to move up and away to the right. It's as if there's a eternal code loop of moving the whole image y-= 1 and X += 1. I can reset the position by pressing the pressing and holding the C button on the nuchuck but when I take my finger of it it starts to disapear up and away to the right again. I saw this happen a feby midihead - Homebrew Applications
Actually steelslasher, it is possiblee to use C# for wii apps... but that's if you buy the pro version of Unity (http://unity3d.com/unity/features/wii-publishing) and create a "real" WiiWare. Then you can script that engine with c# and then compile and port to Wii. I friend recently did it for an iPhone game... but i understand that's not the case with devkit then... seems C++ have finaby midihead - Coding
To let you know where my level... I just built got the Hello World to run from Homebrew channel, fun. I think my questios might be very specific for devkitpro though... for now. 1. Do you have to use the c/c++ to create wiibrews? My daytime job is as a .net developer in VB and C# so c/c++ seems a bit abstract to me. I see that there are other Languages in a drop down box in devkitpro.. what dby midihead - Coding